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Dealing with a problem player...
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<blockquote data-quote="delericho" data-source="post: 4973909" data-attributes="member: 22424"><p>I'm not sure this by itself is a big problem. For the most part, the rules are simple enough that they should be able to pick them up as they go. However...</p><p></p><p></p><p></p><p>I would simply not allow this. In my games, once a player's turn arrives, they have to promptly declare at least their <em>first</em> action for their turn, or they simply lose their turn. (Of course, "I delay" is a valid answer.)</p><p></p><p></p><p></p><p>Boot them. If they're not actually interested in the game, get rid. There's no shame in that - it's not a judgement on the individual in question. But if they're being disruptive, and aren't going to change, it's time for them to go.</p><p></p><p></p><p></p><p>I would advise against this policy. The issue there is that if a player is borderline on whether they're enjoying the game and so missing sessions, seeing their character fall further and further behind won't encourage them to come back - it will simply cause them to enjoy the game less and less, and so cause them to miss more and more sessions.</p><p></p><p>So, these days I advise that all PCs should maintain the same XP total (even if the player can't make it, and even if it's a replacement PC for one who has died). However, if a player isn't attending as regularly as they 'should' (as defined by the group/DM), then they would be asked to improve their attendance or leave.</p><p></p><p></p><p></p><p>You said "no", of course? Did he also cite the DMG's "say yes" advice to you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ultimately, the running of the game is down to the DM, not the DMG. Of course, the DM should take player views into consideration (and give them <em>serious</em> consideration), but the DM really does have to be the final arbiter.</p><p></p><p></p><p></p><p>Stuff that. Consider: if the problem player in question were a straight guy, and the player he was mouthing off about were an attractive female gamer, would you have a problem speaking up? If it were your girlfriend, would you have a problem?</p><p></p><p>No? Then speak up now. A simple, "Dude! Inappropriate!" should suffice. If it persists, tell them in no unceratain terms to stop talking, or promptly invite them to leave.</p><p></p><p></p><p></p><p>Boot them. If the player was annoying just you, or if the player was annoying just one member of the group, then you might be right about "personality conflicts" or "abrasive personalities and thin skins". But once it's one guy causing grief for everyone, the thing to do is eliminate the common factor: the problem player.</p><p></p><p>And, bluntly, if it has been months now, what are you waiting for? Is it really going to take a mass walk-out by your other players before you take action to get rid of the one guy you don't like anyway?</p><p></p><p>Get rid. Do it now. And stop poisoning your game.</p></blockquote><p></p>
[QUOTE="delericho, post: 4973909, member: 22424"] I'm not sure this by itself is a big problem. For the most part, the rules are simple enough that they should be able to pick them up as they go. However... I would simply not allow this. In my games, once a player's turn arrives, they have to promptly declare at least their [i]first[/i] action for their turn, or they simply lose their turn. (Of course, "I delay" is a valid answer.) Boot them. If they're not actually interested in the game, get rid. There's no shame in that - it's not a judgement on the individual in question. But if they're being disruptive, and aren't going to change, it's time for them to go. I would advise against this policy. The issue there is that if a player is borderline on whether they're enjoying the game and so missing sessions, seeing their character fall further and further behind won't encourage them to come back - it will simply cause them to enjoy the game less and less, and so cause them to miss more and more sessions. So, these days I advise that all PCs should maintain the same XP total (even if the player can't make it, and even if it's a replacement PC for one who has died). However, if a player isn't attending as regularly as they 'should' (as defined by the group/DM), then they would be asked to improve their attendance or leave. You said "no", of course? Did he also cite the DMG's "say yes" advice to you? :) Ultimately, the running of the game is down to the DM, not the DMG. Of course, the DM should take player views into consideration (and give them [i]serious[/i] consideration), but the DM really does have to be the final arbiter. Stuff that. Consider: if the problem player in question were a straight guy, and the player he was mouthing off about were an attractive female gamer, would you have a problem speaking up? If it were your girlfriend, would you have a problem? No? Then speak up now. A simple, "Dude! Inappropriate!" should suffice. If it persists, tell them in no unceratain terms to stop talking, or promptly invite them to leave. Boot them. If the player was annoying just you, or if the player was annoying just one member of the group, then you might be right about "personality conflicts" or "abrasive personalities and thin skins". But once it's one guy causing grief for everyone, the thing to do is eliminate the common factor: the problem player. And, bluntly, if it has been months now, what are you waiting for? Is it really going to take a mass walk-out by your other players before you take action to get rid of the one guy you don't like anyway? Get rid. Do it now. And stop poisoning your game. [/QUOTE]
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