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Dealing with a sorceror with insane AC (3.0e)
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1453679" data-attributes="member: 16936"><p>Amusingly enough, this recently came up in our Scarred Lands game, where my halfling wizard Milo (AC15 without any help) has discovered that with Mage Armor (armor bonus) + Cat's Grace (dex bonus) + Shield (deflection bonus) + Iceshards (enhancement bonus, from Relics & Rituals 2), he can push his AC up to 36 for something like eight rounds. It'll top out at AC38 when he reaches 10th level. If he polymorphed himself into a Green Hag (only +1 dex, but +11 natural armor), that'd be AC46 at his absolute best. </p><p></p><p>It's a fun thought experiment, but in practice, it's not something he's ever likely to do. It's easier and gives him more options to just cast a mobility-enhancing spell (like Fly or Expeditious Retreat) and stay out of range, I think. Otherwise, while Milo is spending time casting spells protecting himself, everyone in the front line will probably get cut to ribbons.</p><p></p><p></p><p>Though I did try it once, upon being cornered by two ogres while the rest of the party was struggling to not be killed by even nastier things. First round, the ogres took out the last of his mirror images, so he put up a Shield over his Iceshards spell, peered up (way, way up) at the nearest ogre, and asked him "Now what are you going to do, loser?"</p><p></p><p>...and the next round, that same ogre rolled a natural 20 and pounded the little wizard almost to death. So, you see, it was a good idea in theory, but it ignores the fact that in practice, the universe abhors smart-ass little wizards.</p><p></p><p>--</p><p>after that round, though, he was able to hold off the ogres pretty well</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1453679, member: 16936"] Amusingly enough, this recently came up in our Scarred Lands game, where my halfling wizard Milo (AC15 without any help) has discovered that with Mage Armor (armor bonus) + Cat's Grace (dex bonus) + Shield (deflection bonus) + Iceshards (enhancement bonus, from Relics & Rituals 2), he can push his AC up to 36 for something like eight rounds. It'll top out at AC38 when he reaches 10th level. If he polymorphed himself into a Green Hag (only +1 dex, but +11 natural armor), that'd be AC46 at his absolute best. It's a fun thought experiment, but in practice, it's not something he's ever likely to do. It's easier and gives him more options to just cast a mobility-enhancing spell (like Fly or Expeditious Retreat) and stay out of range, I think. Otherwise, while Milo is spending time casting spells protecting himself, everyone in the front line will probably get cut to ribbons. Though I did try it once, upon being cornered by two ogres while the rest of the party was struggling to not be killed by even nastier things. First round, the ogres took out the last of his mirror images, so he put up a Shield over his Iceshards spell, peered up (way, way up) at the nearest ogre, and asked him "Now what are you going to do, loser?" ...and the next round, that same ogre rolled a natural 20 and pounded the little wizard almost to death. So, you see, it was a good idea in theory, but it ignores the fact that in practice, the universe abhors smart-ass little wizards. -- after that round, though, he was able to hold off the ogres pretty well ryan [/QUOTE]
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Dealing with a sorceror with insane AC (3.0e)
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