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Dealing with a trouble player and a major blow up
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<blockquote data-quote="GameOgre" data-source="post: 6639757" data-attributes="member: 57914"><p>Very True! If the DM wants a tough and down to earth kind of game with classic type characters and a simple story arch then he better damn well hope for players with matching needs, otherwise congrats you are a DM sitting alone at a table.</p><p></p><p>The same as if you are a player who wants rich characterization and story elements in a deeply political thriller type campaign. Unless you can find that DM wanting to run that, welcome to staring at the players handbook.</p><p></p><p>Everyone negotiates with each other to hopefully find the right balance of styles to make a good campaign. Since only one of you creates 99.9% of the fiction for the game guess whop has to drastically change to fit the other?</p><p></p><p>Now granted players have to re-envision their characters based on the DM's wants(ok no Pirate but instead a Rich merchants son who travels by sea all over the lands to carry out his fathers orders) and hints of where the game is pointed.</p><p></p><p>It's just not the same though.</p><p></p><p>In a perfect world you are right. The DM and players are all well suited to each others tastes and needs. No one has to compromise because all want the same thing.</p><p></p><p>In the real world though, our friend here doesn't feel like he will even have a game if he asks one player to not show up for his table.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6639757, member: 57914"] Very True! If the DM wants a tough and down to earth kind of game with classic type characters and a simple story arch then he better damn well hope for players with matching needs, otherwise congrats you are a DM sitting alone at a table. The same as if you are a player who wants rich characterization and story elements in a deeply political thriller type campaign. Unless you can find that DM wanting to run that, welcome to staring at the players handbook. Everyone negotiates with each other to hopefully find the right balance of styles to make a good campaign. Since only one of you creates 99.9% of the fiction for the game guess whop has to drastically change to fit the other? Now granted players have to re-envision their characters based on the DM's wants(ok no Pirate but instead a Rich merchants son who travels by sea all over the lands to carry out his fathers orders) and hints of where the game is pointed. It's just not the same though. In a perfect world you are right. The DM and players are all well suited to each others tastes and needs. No one has to compromise because all want the same thing. In the real world though, our friend here doesn't feel like he will even have a game if he asks one player to not show up for his table. [/QUOTE]
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