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Dealing with a trouble player and a major blow up
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6657405" data-attributes="member: 5143"><p>I try not to involve myself too much unless the problem gets extremely out of hand. There will always be issues between the players at the table. See my post immediately above this one for some examples.</p><p></p><p>The gf in question also plays a cleric who refuses to heal people who are unconscious because death is the natural order of things. A couple people have kind of complained that her character is an attempt to purposefully antagonize people. But she's been upfront with everyone at the beginning of each session that that's what her character is.</p><p>In his case, I did tell him not to tell everyone else how to play. And he was doing the reverse to me when I was playing with him. I was playing a character who only has a 12 charisma but every time I'd start talking to an NPC he'd interrupt me and talk over top of me. Because he was playing an 20 charisma Warlock. He'd never admit that is WHY he was doing it....but I could tell. He would get angry at me and give me a glare each time I'd start talking to an NPC. I eventually berated him at a table for it and told him I could speak for myself and I didn't need him to interpret my words for me. He's been letting other people speak.</p><p></p><p></p><p>Obviously, I don't HAVE to do anything. But I feel compelled to be as accepting of others as possible. I'm Canadian. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Also, as I've said above, I've run OP tables at GenCon. I understand that whoever shows up at my table, I have to deal with unless they blatantly break the rules of OP. Being a little bit annoying or antagonistic isn't really breaking the rules. It's not nice, but what IS nice, really? He did break the rules when he blew up and left in the middle of the game. Which is why I actually had the choice of letting him back or not. Which is what the thread was about.</p><p></p><p></p><p>The thing is that it's not really about common courtesy. OP has taught a lot of people that WINNING is the only important thing. The adventures are going to throw really nasty encounters at you designed to challenge the most power gamed parties. You are going to need every advantage you can get in order to win. That means powergaming your character as best as possible. It means only allowing the character with the best bonus at the table to make a roll.</p><p></p><p>In 5e, OP has relaxed a lot and is much less cutthroat and dangerous. But after years of playing OP in 3e and 4e, many players were trained to take every action extremely seriously and assume every roll is life or death.</p><p></p><p>This player views someone talking to an NPC while having a charisma of 8 the same as one of your teammates taking off their skates in the middle of a hockey game. They are purposefully trying to lose the game and he doesn't understand why.</p><p></p><p>That doesn't mean he ISN'T a jerk. He's also that. But I understand where he's coming from.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6657405, member: 5143"] I try not to involve myself too much unless the problem gets extremely out of hand. There will always be issues between the players at the table. See my post immediately above this one for some examples. The gf in question also plays a cleric who refuses to heal people who are unconscious because death is the natural order of things. A couple people have kind of complained that her character is an attempt to purposefully antagonize people. But she's been upfront with everyone at the beginning of each session that that's what her character is. In his case, I did tell him not to tell everyone else how to play. And he was doing the reverse to me when I was playing with him. I was playing a character who only has a 12 charisma but every time I'd start talking to an NPC he'd interrupt me and talk over top of me. Because he was playing an 20 charisma Warlock. He'd never admit that is WHY he was doing it....but I could tell. He would get angry at me and give me a glare each time I'd start talking to an NPC. I eventually berated him at a table for it and told him I could speak for myself and I didn't need him to interpret my words for me. He's been letting other people speak. Obviously, I don't HAVE to do anything. But I feel compelled to be as accepting of others as possible. I'm Canadian. ;) Also, as I've said above, I've run OP tables at GenCon. I understand that whoever shows up at my table, I have to deal with unless they blatantly break the rules of OP. Being a little bit annoying or antagonistic isn't really breaking the rules. It's not nice, but what IS nice, really? He did break the rules when he blew up and left in the middle of the game. Which is why I actually had the choice of letting him back or not. Which is what the thread was about. The thing is that it's not really about common courtesy. OP has taught a lot of people that WINNING is the only important thing. The adventures are going to throw really nasty encounters at you designed to challenge the most power gamed parties. You are going to need every advantage you can get in order to win. That means powergaming your character as best as possible. It means only allowing the character with the best bonus at the table to make a roll. In 5e, OP has relaxed a lot and is much less cutthroat and dangerous. But after years of playing OP in 3e and 4e, many players were trained to take every action extremely seriously and assume every roll is life or death. This player views someone talking to an NPC while having a charisma of 8 the same as one of your teammates taking off their skates in the middle of a hockey game. They are purposefully trying to lose the game and he doesn't understand why. That doesn't mean he ISN'T a jerk. He's also that. But I understand where he's coming from. [/QUOTE]
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