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Dealing with a trouble player and a major blow up
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6694817" data-attributes="member: 5143"><p>Honestly. I don't think I feel the same way in real life at all. I prefer a much more measured approach in real life, since real life people aren't 100% Evil. I was purely arguing from the point of view of black and white D&D/movie/tv morality. In those situations, it's often very clear who the bad guy is and removing them is always the right thing to do. Part of why I like fantasy is that the morality tends to be much more black and white than real life.</p><p></p><p>Real life tends to be filled with difficult decisions...like whether to write off friends that you've seen twice a week for nearly 10 years over something as mundane as a discussion on D&D morality. There's no clear right or wrong despite what some people in this thread would have you believe. Which is why I have trouble with these kinds of decisions.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6694817, member: 5143"] Honestly. I don't think I feel the same way in real life at all. I prefer a much more measured approach in real life, since real life people aren't 100% Evil. I was purely arguing from the point of view of black and white D&D/movie/tv morality. In those situations, it's often very clear who the bad guy is and removing them is always the right thing to do. Part of why I like fantasy is that the morality tends to be much more black and white than real life. Real life tends to be filled with difficult decisions...like whether to write off friends that you've seen twice a week for nearly 10 years over something as mundane as a discussion on D&D morality. There's no clear right or wrong despite what some people in this thread would have you believe. Which is why I have trouble with these kinds of decisions. [/QUOTE]
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