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Dealing with a trouble player and a major blow up
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<blockquote data-quote="Delazar" data-source="post: 6711118" data-attributes="member: 71130"><p>((only read the OP))</p><p></p><p>There's one thing I try to avoid when I DM, and that is explaining myself or my calls. Especially in a game among friends, and I believe also in an AL game, there must be TRUST. The players need to trust the DM to make the right call to have a fair and fun game.</p><p></p><p>If I as a DM say something happens, I trust the players understand that I thought this through, and I'm making a fair decision. If a CHARACTER is hidden, and I say "the guard saw you", I do not expect the PLAYER to tell me "he couldn't have!". I expect the CHARACTER to react to the information I just gave him.</p><p></p><p>Obviously, trust must be earned, but I always give a new DM the benefit of the doubt. If then I lose trust in him, then it's time for me to leave that game.</p><p></p><p>As a DM, I'm very clear with my players, and I tell them than any disagreement with my calls (if any) must be made known AFTER the game has ended, not during the session.</p></blockquote><p></p>
[QUOTE="Delazar, post: 6711118, member: 71130"] ((only read the OP)) There's one thing I try to avoid when I DM, and that is explaining myself or my calls. Especially in a game among friends, and I believe also in an AL game, there must be TRUST. The players need to trust the DM to make the right call to have a fair and fun game. If I as a DM say something happens, I trust the players understand that I thought this through, and I'm making a fair decision. If a CHARACTER is hidden, and I say "the guard saw you", I do not expect the PLAYER to tell me "he couldn't have!". I expect the CHARACTER to react to the information I just gave him. Obviously, trust must be earned, but I always give a new DM the benefit of the doubt. If then I lose trust in him, then it's time for me to leave that game. As a DM, I'm very clear with my players, and I tell them than any disagreement with my calls (if any) must be made known AFTER the game has ended, not during the session. [/QUOTE]
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