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General Tabletop Discussion
*TTRPGs General
Dealing with agency and retcon (in semi sandbox)
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<blockquote data-quote="TheSword" data-source="post: 9064209" data-attributes="member: 6879661"><p>Well firstly I don’t think the the initial issue was railroading. Secondly my suggestion is about putting consequences on the players actions.</p><p></p><p>I was thinking about this in relation to Game of Thrones and trying to work out why the characters are so satisfying to read about. Partly I think it’s because the bad things that happen to them usually come about as a result of their own actions. Marrying the wrong person, trusting the wrong person, killing the wrong person.</p><p></p><p>The paladin’s decision to rat out the party should have consequences that drive the greater story - for me that is most important part of agency. They chose the actions - they don’t chose the consequences of those actions.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9064209, member: 6879661"] Well firstly I don’t think the the initial issue was railroading. Secondly my suggestion is about putting consequences on the players actions. I was thinking about this in relation to Game of Thrones and trying to work out why the characters are so satisfying to read about. Partly I think it’s because the bad things that happen to them usually come about as a result of their own actions. Marrying the wrong person, trusting the wrong person, killing the wrong person. The paladin’s decision to rat out the party should have consequences that drive the greater story - for me that is most important part of agency. They chose the actions - they don’t chose the consequences of those actions. [/QUOTE]
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Dealing with agency and retcon (in semi sandbox)
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