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General Tabletop Discussion
*TTRPGs General
Dealing with agency and retcon (in semi sandbox)
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<blockquote data-quote="ZebraDruid" data-source="post: 9064290" data-attributes="member: 7041885"><p>I agree, that's sort of my goal. And not just because it's often fun, but because making intricate stories takes a lot of time. Although I don't think they realize that fully, which is why they thought everything was pre-determined. Even the situation they brought themselves into (the ritual was supposed to be off screen entirely, and just in theory visit-able)</p><p></p><p></p><p>To add a little context to the Paladins actions, he first went to his church to have a confession. The high priest became curious and asked more questions. But was going to keep it confidential to protect the churches interest, and investigate it himself. </p><p></p><p>The paladin then went to the local garrison, who were investigating the murder at the home, but had no means to tie him to the crime specifically.</p><p></p><p>Afterwards he went to the wizards who were there in town still investigating the gnomish contraption incident, and showed them the ritual scene. Until then, they could have probably all skated by undetected, but he wanted to fully involve as many powerful NPCs as possible. The access to the ritual site let them know it was necromancy, and being diviner investigators were able to determine more potent details from the fresh casting of the ritual. </p><p></p><p>He essentially ratted them out 3 times in ramping up severity. </p><p></p><p>One issue with the cleric is he feels he didn't have much agency in him ratting, as he did it behind his back with no way of knowing.</p></blockquote><p></p>
[QUOTE="ZebraDruid, post: 9064290, member: 7041885"] I agree, that's sort of my goal. And not just because it's often fun, but because making intricate stories takes a lot of time. Although I don't think they realize that fully, which is why they thought everything was pre-determined. Even the situation they brought themselves into (the ritual was supposed to be off screen entirely, and just in theory visit-able) To add a little context to the Paladins actions, he first went to his church to have a confession. The high priest became curious and asked more questions. But was going to keep it confidential to protect the churches interest, and investigate it himself. The paladin then went to the local garrison, who were investigating the murder at the home, but had no means to tie him to the crime specifically. Afterwards he went to the wizards who were there in town still investigating the gnomish contraption incident, and showed them the ritual scene. Until then, they could have probably all skated by undetected, but he wanted to fully involve as many powerful NPCs as possible. The access to the ritual site let them know it was necromancy, and being diviner investigators were able to determine more potent details from the fresh casting of the ritual. He essentially ratted them out 3 times in ramping up severity. One issue with the cleric is he feels he didn't have much agency in him ratting, as he did it behind his back with no way of knowing. [/QUOTE]
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