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*TTRPGs General
Dealing with agency and retcon (in semi sandbox)
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<blockquote data-quote="ZebraDruid" data-source="post: 9064930" data-attributes="member: 7041885"><p>I think that brings a little light onto the nuance of the issue. Also this is what I'm getting so far. <em>(not specifically addressed to you)</em></p><p></p><p></p><p></p><p>----</p><p><em>Excuse me if I sound like stereo instructions.</em></p><p></p><p>Player <strong>agency doesn't matter</strong> (as much) <strong>if</strong> there are <strong>no meaningful consequences</strong> to be had by their actions/inaction.</p><p></p><p>Player <strong>agency doesn't require</strong> specific <strong>knowledge</strong> of potential consequences to be had by their actions/inactions, <strong><u>but</u></strong></p><p></p><p>Player <strong>agency</strong> is best <strong>respected</strong> when knowledge of consequences can be <strong>inferred</strong> or <strong>discovered</strong>.</p><p></p><p>Real <strong>violation</strong> of <strong>agency</strong> is based on the <strong>relative</strong> degree of <strong>consequences/rewards</strong> caused by their actions/inactions, and further <strong>relative</strong> to a reasonable level of <strong>knowledge</strong> of consequence <strong>obtainable</strong> by the player prior.</p><p>----</p><p>In the case of the dark hole.</p><p></p><p>The player is exploring in a cave, and finds a hole. The dark hole appears to look like certain death. The player inspects the hole, throws down and torch, and it fades away into darkness. The player jumps head first and after a long fall dies upon impact.</p><p></p><p>(Knowledge) A dangerous non descript looking hole that appears to be almost bottomless. With no emerging reason to jump in.</p><p>(Action) The player jumps in.</p><p>(Consequence) The player falls hundreds of feet in darkness (having no magic to slow themselves, or otherwise slow their decent) impacts on the ground and dies.</p><p>----</p><p>In this case</p><p></p><p></p><p>(Knowledge) Shady noble wants body taken from crypt, later discovered to be necromantic in nature (Runes, skulls, blood, zombies).</p><p>(Action) Body is retrieved, and party follows noble.</p><p>(Consequence) Body is taken into another graveyard crypt</p><p></p><p>(Knowledge) Noble doesn't want people attending ritual, besides suspected evil cleric after being convinced.</p><p>(Action) Party waits outside while ritual is performed</p><p>(Consequence) Body is resurrected</p><p></p><p>(Knowledge) Dead father is walking out of crypt looking dismayed and quiet, noble is trying to shoo people off</p><p>(Action) Party takes money and leaves for Inn, and leaves the necromancer and his group of hooded figures to their business</p><p>(Consequence) Necromancer goes to family home and with their pact bound fathers help, slays/captures the family.</p><p></p><p>(Knowledge) ?? Paladin feels something is off? Feels guilty?</p><p>(Action) Goes to his church and confesses crime to high priest the next morning.</p><p>(Consequence) High priest consoles him and says he will go investigate the family.</p><p></p><p>(Knowledge) Family is discovered slain (father and son missing)</p><p>(Action) Paladin confesses to guard, and the diviner investigator wizards, and divulges ritual location.</p><p>(Consequence) Guard, and wizards use divination magic to investigate the ritual site and hunt down perpetrators (including the party)</p><p>----</p><p></p><p>Does this seem like a rational progression of events?</p><p></p><p>While I want situations to be mysterious at first, I never want to engage in whole heartedly into <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/SchmuckBait?from=Main.ObviousTrap" target="_blank">Shmuck bait</a></p></blockquote><p></p>
[QUOTE="ZebraDruid, post: 9064930, member: 7041885"] I think that brings a little light onto the nuance of the issue. Also this is what I'm getting so far. [I](not specifically addressed to you)[/I] ---- [I]Excuse me if I sound like stereo instructions.[/I] Player [B]agency doesn't matter[/B] (as much) [B]if[/B] there are [B]no meaningful consequences[/B] to be had by their actions/inaction. Player [B]agency doesn't require[/B] specific [B]knowledge[/B] of potential consequences to be had by their actions/inactions, [B][U]but[/U][/B] Player [B]agency[/B] is best [B]respected[/B] when knowledge of consequences can be [B]inferred[/B] or [B]discovered[/B]. Real [B]violation[/B] of [B]agency[/B] is based on the [B]relative[/B] degree of [B]consequences/rewards[/B] caused by their actions/inactions, and further [B]relative[/B] to a reasonable level of [B]knowledge[/B] of consequence [B]obtainable[/B] by the player prior. ---- In the case of the dark hole. The player is exploring in a cave, and finds a hole. The dark hole appears to look like certain death. The player inspects the hole, throws down and torch, and it fades away into darkness. The player jumps head first and after a long fall dies upon impact. (Knowledge) A dangerous non descript looking hole that appears to be almost bottomless. With no emerging reason to jump in. (Action) The player jumps in. (Consequence) The player falls hundreds of feet in darkness (having no magic to slow themselves, or otherwise slow their decent) impacts on the ground and dies. ---- In this case (Knowledge) Shady noble wants body taken from crypt, later discovered to be necromantic in nature (Runes, skulls, blood, zombies). (Action) Body is retrieved, and party follows noble. (Consequence) Body is taken into another graveyard crypt (Knowledge) Noble doesn't want people attending ritual, besides suspected evil cleric after being convinced. (Action) Party waits outside while ritual is performed (Consequence) Body is resurrected (Knowledge) Dead father is walking out of crypt looking dismayed and quiet, noble is trying to shoo people off (Action) Party takes money and leaves for Inn, and leaves the necromancer and his group of hooded figures to their business (Consequence) Necromancer goes to family home and with their pact bound fathers help, slays/captures the family. (Knowledge) ?? Paladin feels something is off? Feels guilty? (Action) Goes to his church and confesses crime to high priest the next morning. (Consequence) High priest consoles him and says he will go investigate the family. (Knowledge) Family is discovered slain (father and son missing) (Action) Paladin confesses to guard, and the diviner investigator wizards, and divulges ritual location. (Consequence) Guard, and wizards use divination magic to investigate the ritual site and hunt down perpetrators (including the party) ---- Does this seem like a rational progression of events? While I want situations to be mysterious at first, I never want to engage in whole heartedly into [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/SchmuckBait?from=Main.ObviousTrap']Shmuck bait[/URL] [/QUOTE]
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