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*TTRPGs General
Dealing with agency and retcon (in semi sandbox)
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<blockquote data-quote="ZebraDruid" data-source="post: 9065195" data-attributes="member: 7041885"><p>That's great! But you seemed to have snipped out a crucial piece of context to my core question.</p><p></p><p></p><p>Using your example, at what point was their dealings with a necromancer more akin to a tavern trap, than a dungeon trap?</p><p></p><p></p><p>It's a metaphor. Looking at the core principle of cause and effect, player agency, and responsible restriction of the DMs carte blache.<em> (I can use french words too...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</em></p><p></p><p></p><p></p><p>"I described Asfaloth as stopping suddenly, almost having hurt himself at a hole in the ground. They inspected the hole and decided to lower themselves down. This Dungeoneering check failed, and so they fell. Golin succeeded at the subsequent Health check, even though he was the first (so Ob 3); Fea-bella failed, and so was injured with a sprained ankle."</p><p></p><p>If we're ignoring the thing you snipped out that I said.</p><p>"The nuance, and <strong>question</strong> here, is when does it become <strong>not</strong> the <strong>same</strong> as a <strong>hallway with a trap"</strong></p><p></p><p></p><p></p><p>In this instance, Fea-bella had no agency, because she didn't know there was a hole in the ground, and thus sprained her ankle. Her sprained ankle was out of her control, as it was determined by the DM. She failed a roll, but it is irrelevant because she didn't have the agency to decide whether or not her stepping in the hole would cause her ankle to sprain.</p><p></p><p>Do you understand what I mean by nuance, and what my actual question is? In that post it was posing a theoretical discussion. Not a direct practical application. The trees purpose is irrelevant.</p><p></p><p></p><p></p><p>To be honest, I'm not sure you're reading what I'm saying.</p></blockquote><p></p>
[QUOTE="ZebraDruid, post: 9065195, member: 7041885"] That's great! But you seemed to have snipped out a crucial piece of context to my core question. Using your example, at what point was their dealings with a necromancer more akin to a tavern trap, than a dungeon trap? It's a metaphor. Looking at the core principle of cause and effect, player agency, and responsible restriction of the DMs carte blache.[I] (I can use french words too...:()[/I] "I described Asfaloth as stopping suddenly, almost having hurt himself at a hole in the ground. They inspected the hole and decided to lower themselves down. This Dungeoneering check failed, and so they fell. Golin succeeded at the subsequent Health check, even though he was the first (so Ob 3); Fea-bella failed, and so was injured with a sprained ankle." If we're ignoring the thing you snipped out that I said. "The nuance, and [B]question[/B] here, is when does it become [B]not[/B] the [B]same[/B] as a [B]hallway with a trap"[/B] In this instance, Fea-bella had no agency, because she didn't know there was a hole in the ground, and thus sprained her ankle. Her sprained ankle was out of her control, as it was determined by the DM. She failed a roll, but it is irrelevant because she didn't have the agency to decide whether or not her stepping in the hole would cause her ankle to sprain. Do you understand what I mean by nuance, and what my actual question is? In that post it was posing a theoretical discussion. Not a direct practical application. The trees purpose is irrelevant. To be honest, I'm not sure you're reading what I'm saying. [/QUOTE]
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