Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dealing with agency and retcon (in semi sandbox)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9065725" data-attributes="member: 6785785"><p>But nothing I said doesn't allow for those kinds of mysteries. I commented about sharing information with players. Tell the player what they need to know in order to make informed decisions as a player.</p><p></p><p>So they don't know what's beyond a given dungeon door, but they know they can try and listen to detect noise and have X chance of success, or that they have spells they can use to learn what's in there, or that they if they interact with another denizen of the dungeon, they may be able to learn what's beyond the door... and so on. </p><p></p><p>Game information shouldn't be hidden from the players. </p><p></p><p>Now, I wouldn't disagree about players being able to decide the stakes and the consequences and things like that... but I wasn't really commenting on that in my initial post. I wanted to start at a more fundamental level. </p><p></p><p></p><p></p><p>I think making a distinction here between GM and players is mistaken. It's a group activity, and everyone involved is there to try and help everyone else enjoy themselves. I don't think this is the special purview of the GM, nor do I think it excuses them from self-indulgence as you've described. I would say that, if you want to allow for player agency, then the GM has to relinquish some of their control. They have to stop being self-indulgent. </p><p></p><p>I think the comparison to adventure paths is pretty telling. Having a specific story... or path... benefits from a sole authority in the game. </p><p></p><p>The adventure path is antithetical to player agency. </p><p></p><p></p><p></p><p>I don't think that the focus of play can be both telling a story and allowing the players agency. If you have a story to tell then everything is going to shape itself around that story. If the GM shows up with a story already determined, there's not really going to be agency on the player's part. Their decisions and choices will be subordinate to that story.</p><p></p><p>I agree that autonomy and agency aren't the same. But I'm not sure how you're defining autonomy here. To me, it's the most basic level of authority for a player in order for the activity to really be considered a game. That I get to have a turn, and what I do on that turn is up to me.... that's autonomy. </p><p></p><p>Agency goes further in that it's more related to what the game is about, and how players are able to determine that. How players are able to say what is important to play. Not just how can a player interact with the GM's pre-written plot. But how they can forge their own plots. </p><p></p><p>This is related to the stakes- and consequence-setting mentioned earlier. It's not about knowing the solution to the problems... the answer to the kinds of mysteries you mentioned... it's about deciding what mysteries even matter in the first place.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9065725, member: 6785785"] But nothing I said doesn't allow for those kinds of mysteries. I commented about sharing information with players. Tell the player what they need to know in order to make informed decisions as a player. So they don't know what's beyond a given dungeon door, but they know they can try and listen to detect noise and have X chance of success, or that they have spells they can use to learn what's in there, or that they if they interact with another denizen of the dungeon, they may be able to learn what's beyond the door... and so on. Game information shouldn't be hidden from the players. Now, I wouldn't disagree about players being able to decide the stakes and the consequences and things like that... but I wasn't really commenting on that in my initial post. I wanted to start at a more fundamental level. I think making a distinction here between GM and players is mistaken. It's a group activity, and everyone involved is there to try and help everyone else enjoy themselves. I don't think this is the special purview of the GM, nor do I think it excuses them from self-indulgence as you've described. I would say that, if you want to allow for player agency, then the GM has to relinquish some of their control. They have to stop being self-indulgent. I think the comparison to adventure paths is pretty telling. Having a specific story... or path... benefits from a sole authority in the game. The adventure path is antithetical to player agency. I don't think that the focus of play can be both telling a story and allowing the players agency. If you have a story to tell then everything is going to shape itself around that story. If the GM shows up with a story already determined, there's not really going to be agency on the player's part. Their decisions and choices will be subordinate to that story. I agree that autonomy and agency aren't the same. But I'm not sure how you're defining autonomy here. To me, it's the most basic level of authority for a player in order for the activity to really be considered a game. That I get to have a turn, and what I do on that turn is up to me.... that's autonomy. Agency goes further in that it's more related to what the game is about, and how players are able to determine that. How players are able to say what is important to play. Not just how can a player interact with the GM's pre-written plot. But how they can forge their own plots. This is related to the stakes- and consequence-setting mentioned earlier. It's not about knowing the solution to the problems... the answer to the kinds of mysteries you mentioned... it's about deciding what mysteries even matter in the first place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dealing with agency and retcon (in semi sandbox)
Top