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*TTRPGs General
Dealing with agency and retcon (in semi sandbox)
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<blockquote data-quote="TheSword" data-source="post: 9065912" data-attributes="member: 6879661"><p>Again. I don’t believe a good level of agency is the ability to go anywhere and do anything. See No Man’s Sky to see just how hollow that kind of experience can be.</p><p></p><p>If I’m playing a game with other people part of the social contract is that I at least attempt to play reasonably with them. That is in itself a limitation but because it’s for the good of everyone we accept it. The same applies to players who agree to be interested the world and the things going on in it.</p><p></p><p>We wouldn’t accept one player deciding that they want to use the adventure gaming session to model what it’s like to run their real world dog grooming business, but we might allow them to run around with a mastiff henchman. That’s also a limitation but another reasonable and practical one.</p><p></p><p> Boundaries are good. Focusing in allows greater depth and detail.</p><p></p><p>Players agree to adventure in the parameters set by the DM, with an understanding that if they want to step outside of that then they need the DM to be willing and they need to give them time to prepare. That’s just respectful.</p><p></p><p>The players agree to stay in the Kingdom but the DM agrees to fill that area with engaging, interesting stuff to see and do… social contract.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9065912, member: 6879661"] Again. I don’t believe a good level of agency is the ability to go anywhere and do anything. See No Man’s Sky to see just how hollow that kind of experience can be. If I’m playing a game with other people part of the social contract is that I at least attempt to play reasonably with them. That is in itself a limitation but because it’s for the good of everyone we accept it. The same applies to players who agree to be interested the world and the things going on in it. We wouldn’t accept one player deciding that they want to use the adventure gaming session to model what it’s like to run their real world dog grooming business, but we might allow them to run around with a mastiff henchman. That’s also a limitation but another reasonable and practical one. Boundaries are good. Focusing in allows greater depth and detail. Players agree to adventure in the parameters set by the DM, with an understanding that if they want to step outside of that then they need the DM to be willing and they need to give them time to prepare. That’s just respectful. The players agree to stay in the Kingdom but the DM agrees to fill that area with engaging, interesting stuff to see and do… social contract. [/QUOTE]
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