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General Tabletop Discussion
*TTRPGs General
Dealing with agency and retcon (in semi sandbox)
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<blockquote data-quote="TheSword" data-source="post: 9066132" data-attributes="member: 6879661"><p>To give a concrete example of a meaningful decision. Let’s use a famous example. I’ve put it in spoilers just in case there is a reader of these forums that hasn’t seen but still intends to see Game of Thrones…</p><p></p><p>[SPOILER="Game of Thrones - Example"]</p><p>Rob Stark needs to cross the Trident and reluctantly agrees to marry a Frey daughter of his choosing in order to use the bridge at the twin towers. A few weeks/months later he chooses to marry someone else. He knows this might offend the Freys and could cause trouble down the line but makes a conscious decision to do it anyway.</p><p></p><p>Let’s say Rob Stark is a character in my game. His player doesn’t understand the stakes, he might have foreseen that the alliance with with house Frey could fracture and that they could cause trouble but he had crossed the bridge.</p><p></p><p>A second decision to punish the Karstark’s for killing two child prisoners was another choice. He understood that the Karstarks would abandon him leaving him vulnerable. He couldn’t have seen Freys betrayal at the red wedding that came as a result.[/SPOILER]</p><p></p><p>Does Rob Stark’s player have sufficient agency? Does Rob’s player need to see all outcomes, or is it enough to foresee the immediate ones? Is it enough that they were telegraphed even if they were ignored as being unimportant.</p><p></p><p>For the record, I think his player would have had agency. Which is all about making your own bed and then lying in it, as it were.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9066132, member: 6879661"] To give a concrete example of a meaningful decision. Let’s use a famous example. I’ve put it in spoilers just in case there is a reader of these forums that hasn’t seen but still intends to see Game of Thrones… [SPOILER="Game of Thrones - Example"] Rob Stark needs to cross the Trident and reluctantly agrees to marry a Frey daughter of his choosing in order to use the bridge at the twin towers. A few weeks/months later he chooses to marry someone else. He knows this might offend the Freys and could cause trouble down the line but makes a conscious decision to do it anyway. Let’s say Rob Stark is a character in my game. His player doesn’t understand the stakes, he might have foreseen that the alliance with with house Frey could fracture and that they could cause trouble but he had crossed the bridge. A second decision to punish the Karstark’s for killing two child prisoners was another choice. He understood that the Karstarks would abandon him leaving him vulnerable. He couldn’t have seen Freys betrayal at the red wedding that came as a result.[/SPOILER] Does Rob Stark’s player have sufficient agency? Does Rob’s player need to see all outcomes, or is it enough to foresee the immediate ones? Is it enough that they were telegraphed even if they were ignored as being unimportant. For the record, I think his player would have had agency. Which is all about making your own bed and then lying in it, as it were. [/QUOTE]
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