Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dealing with agency and retcon (in semi sandbox)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 9066315" data-attributes="member: 6879661"><p>You say this isn’t a game with agency. I say that relies on a very narrow interpretation of what agency means. Essentially the ability to make meaningful choices which can be broken into four components</p><p></p><p>-Awareness: the player has to know that a choice can be made</p><p></p><p>-Consequences: the player’s choice has to be accurately represented in the game</p><p></p><p>-Reminders: the player has to be reminded of the choice after they make it</p><p></p><p>-Permanence: the player cannot go back and undo their choice (after seeing its effects)</p><p></p><p>I think all of these can feature fine in a scenario with GM plots if by that you mean the locations, NPcs, hooks and Events that exist in the world created by by a GM.</p><p></p><p></p><p></p><p>My preferred approach is the pitch. Followed by Q&A discussion. I say, I’d like to run an investigation based game at a time of political unrest in the city of Ubersreik using the WFRP. Is this interesting to you? What kind of characters do you want to run? I then go away and prepare a campaign that fits that. </p><p></p><p>Once they agree part of the assumption is that they will create a character that has a reason to adventure in Ubersreik and that they won’t create a character with a burning desire to travel to Altdorf!</p><p></p><p></p><p>I see adventuring as doing adventurous things. I.e not running a bakery or picking flowers on the verge. Raising your head above the parapet in a way that most most denizens of the world won’t. I don’t think you need to be a travelling mercenary - you can be a baker or a herbalist - but you’ll be stepping out of that hun drum space to do something extraordinary.</p><p></p><p>I see dangling hooks as one of a DMs most important duties. The more appetizing the better.</p><p></p><p></p><p>Mysteries are fun. Otherwise why not give them an open map of the dungeon complex with a brief description of each room at the same time as giving the AC?</p></blockquote><p></p>
[QUOTE="TheSword, post: 9066315, member: 6879661"] You say this isn’t a game with agency. I say that relies on a very narrow interpretation of what agency means. Essentially the ability to make meaningful choices which can be broken into four components -Awareness: the player has to know that a choice can be made -Consequences: the player’s choice has to be accurately represented in the game -Reminders: the player has to be reminded of the choice after they make it -Permanence: the player cannot go back and undo their choice (after seeing its effects) I think all of these can feature fine in a scenario with GM plots if by that you mean the locations, NPcs, hooks and Events that exist in the world created by by a GM. My preferred approach is the pitch. Followed by Q&A discussion. I say, I’d like to run an investigation based game at a time of political unrest in the city of Ubersreik using the WFRP. Is this interesting to you? What kind of characters do you want to run? I then go away and prepare a campaign that fits that. Once they agree part of the assumption is that they will create a character that has a reason to adventure in Ubersreik and that they won’t create a character with a burning desire to travel to Altdorf! I see adventuring as doing adventurous things. I.e not running a bakery or picking flowers on the verge. Raising your head above the parapet in a way that most most denizens of the world won’t. I don’t think you need to be a travelling mercenary - you can be a baker or a herbalist - but you’ll be stepping out of that hun drum space to do something extraordinary. I see dangling hooks as one of a DMs most important duties. The more appetizing the better. Mysteries are fun. Otherwise why not give them an open map of the dungeon complex with a brief description of each room at the same time as giving the AC? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dealing with agency and retcon (in semi sandbox)
Top