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Dealing with an argumentative player
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<blockquote data-quote="Banshee16" data-source="post: 3865967" data-attributes="member: 7883"><p>You're probably right. I've GMed with 2 of the players before...so they're aware of my interpretation of the rule...but come to think of it, I didn't mention this in advance of doing it.....I'm so used to my interpretation, that I didn't even stop to think that somebody might not be aware of it....particularly since the 2 players I've had before have been under that "system" with me for several years.</p><p></p><p>And no, I didn't point out that I'd fudged rolls in their favour, because I didn't necessarily want to rub that in their faces. Maybe it would help if I pointed out that I had in fact favoured them.</p><p></p><p>I usually try to keep it somewhat descriptive, without doing anything crazy...ie. 1 doesn't mean you stab your buddy, but it might mean that your sword gets stuck in a door frame while you're fighting someone trying to come through the door. It just lasts until the beginning of the next round, when you start your next action.</p><p></p><p>I am making a conscious effort to discuss some of the other alternate rules with the players, before I implement changes...I've been doing that via e-mail between games. That way everyone will be aware of any changes when I make them.</p><p></p><p>I know that in the situation where the player called a TPK before there actually was one (he did this previously in another campaign, which I also didn't like), I talked to the players afterwards and just explained "here, these are the stats for what you faced. They were in the same range as you are for CR. But look at the rolls I was getting. It wasn't necessarily the encounter.....it's just there was some pretty bad luck going on.</p><p></p><p>I'm not sure why, but for some reason I get encounters with creatures that should be easy turning lethal, and then creatures that should be hard are a cakewalk. In that previous TPK reference, a party of lvl 4 characters were demolished by a group of CR 1/2 creatures on a night where it seemed like my dice were all rolling 18 and higher, and the players couldn't roll over a 5.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3865967, member: 7883"] You're probably right. I've GMed with 2 of the players before...so they're aware of my interpretation of the rule...but come to think of it, I didn't mention this in advance of doing it.....I'm so used to my interpretation, that I didn't even stop to think that somebody might not be aware of it....particularly since the 2 players I've had before have been under that "system" with me for several years. And no, I didn't point out that I'd fudged rolls in their favour, because I didn't necessarily want to rub that in their faces. Maybe it would help if I pointed out that I had in fact favoured them. I usually try to keep it somewhat descriptive, without doing anything crazy...ie. 1 doesn't mean you stab your buddy, but it might mean that your sword gets stuck in a door frame while you're fighting someone trying to come through the door. It just lasts until the beginning of the next round, when you start your next action. I am making a conscious effort to discuss some of the other alternate rules with the players, before I implement changes...I've been doing that via e-mail between games. That way everyone will be aware of any changes when I make them. I know that in the situation where the player called a TPK before there actually was one (he did this previously in another campaign, which I also didn't like), I talked to the players afterwards and just explained "here, these are the stats for what you faced. They were in the same range as you are for CR. But look at the rolls I was getting. It wasn't necessarily the encounter.....it's just there was some pretty bad luck going on. I'm not sure why, but for some reason I get encounters with creatures that should be easy turning lethal, and then creatures that should be hard are a cakewalk. In that previous TPK reference, a party of lvl 4 characters were demolished by a group of CR 1/2 creatures on a night where it seemed like my dice were all rolling 18 and higher, and the players couldn't roll over a 5. Banshee [/QUOTE]
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