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*TTRPGs General
Dealing with an "oldschool" DM
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<blockquote data-quote="Ariosto" data-source="post: 4883069" data-attributes="member: 80487"><p>I wholeheartedly endorse Hjorimir's advice! Time and again, I see (here and elsewhere) problems raised that really arise from losing sight of the fact that a D&D game is firstly a social engagement. What point the pastime unless one is spending time in good company? If the participants were not friends from the first, then participation in an extended campaign should hardly leave them strangers. It is a cooperative venture!</p><p></p><p>Some of the examples seem to me just plain poor refereeing, regardless of game. There's a skill to master, and both earnest effort and aptitude figure in that -- just as some folks have what it takes to star in operas, while others (such as Yours Truly) can't carry a tune in a bucket.</p><p></p><p>As an "old school" DM myself, I agree that 4E calls for an adjustment to one's approach. Theoretically, I suppose one could adjudicate it more as one might old D&D, but I think that likely to void key reasons for choosing 4E instead.</p><p></p><p>In any case, the game has by design some balances engineered to somewhat tighter tolerances than in some others. The first requirement of a DM is technical proficiency; one must know and understand the rules before modifying them. Laziness on that account is just a second wrong that does not make things right.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4883069, member: 80487"] I wholeheartedly endorse Hjorimir's advice! Time and again, I see (here and elsewhere) problems raised that really arise from losing sight of the fact that a D&D game is firstly a social engagement. What point the pastime unless one is spending time in good company? If the participants were not friends from the first, then participation in an extended campaign should hardly leave them strangers. It is a cooperative venture! Some of the examples seem to me just plain poor refereeing, regardless of game. There's a skill to master, and both earnest effort and aptitude figure in that -- just as some folks have what it takes to star in operas, while others (such as Yours Truly) can't carry a tune in a bucket. As an "old school" DM myself, I agree that 4E calls for an adjustment to one's approach. Theoretically, I suppose one could adjudicate it more as one might old D&D, but I think that likely to void key reasons for choosing 4E instead. In any case, the game has by design some balances engineered to somewhat tighter tolerances than in some others. The first requirement of a DM is technical proficiency; one must know and understand the rules before modifying them. Laziness on that account is just a second wrong that does not make things right. [/QUOTE]
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