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*TTRPGs General
Dealing with an "oldschool" DM
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<blockquote data-quote="Imban" data-source="post: 4883957" data-attributes="member: 29206"><p>One of my current players frequentlyly points out how little gold and things readily converted to gold (as opposed to permanent magical bonuses, unique equipment, and useful non-unique equipment) I've been handing out in my War of the Burning Sky game.</p><p></p><p>I tend to just respond by pointing and laughing, but hey.</p><p></p><p>As far as the OP's problems, I think he might want to get a DM who's better at running combat, but considering that the party isn't suffering consequences from their "lack" of experience and equipment, I'm not sure I can sympathize with that part. The reason for recommended levels on modules and wealth-by-level tables is game balance - making sure a module is neither a cakewalk nor an assured TPK for the former, and keeping characters of the same level approximately equal so that they can be properly compared to monsters and modules for the latter, especially in 4e where all characters have roughly the same need for items. </p><p></p><p>So, if you're not suffering repeated death due to the module being too difficult for you, are you really underlevelled and underequipped?</p><p></p><p></p><p></p><p>Honestly, my view is that you'll ruin it for yourself more than anything else. If you make it obvious and annoying, though - exceedingly blatant metagaming and/or expecting me to follow the module exactly - it'll ruin it for me too, and then you'll be thrown out on your arse.</p></blockquote><p></p>
[QUOTE="Imban, post: 4883957, member: 29206"] One of my current players frequentlyly points out how little gold and things readily converted to gold (as opposed to permanent magical bonuses, unique equipment, and useful non-unique equipment) I've been handing out in my War of the Burning Sky game. I tend to just respond by pointing and laughing, but hey. As far as the OP's problems, I think he might want to get a DM who's better at running combat, but considering that the party isn't suffering consequences from their "lack" of experience and equipment, I'm not sure I can sympathize with that part. The reason for recommended levels on modules and wealth-by-level tables is game balance - making sure a module is neither a cakewalk nor an assured TPK for the former, and keeping characters of the same level approximately equal so that they can be properly compared to monsters and modules for the latter, especially in 4e where all characters have roughly the same need for items. So, if you're not suffering repeated death due to the module being too difficult for you, are you really underlevelled and underequipped? Honestly, my view is that you'll ruin it for yourself more than anything else. If you make it obvious and annoying, though - exceedingly blatant metagaming and/or expecting me to follow the module exactly - it'll ruin it for me too, and then you'll be thrown out on your arse. [/QUOTE]
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