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*TTRPGs General
Dealing with an "oldschool" DM
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<blockquote data-quote="wayne62682" data-source="post: 4884272" data-attributes="member: 40455"><p>The main issue I have isn't so much that he doesn't follow the encounters, is that he uses it as basis to say that 4e isn't balanced on what everyone else knows it's balanced at. He's not running a low magic game, but he doesn't change the published adventures or tailor the treasure or anything of that sort, so we sometimes don't end up with any usable treasure because we don't use what the adventure just drops in. Hell, it took him two adventures to scale up our armor to a manageable level; I had only a +1 suit of armor at 9th level (that I found at 2nd level during Keep on the Shadowfell) and then it got "upgraded" to +3 because I guess he realized our defenses were horrible.</p><p></p><p>I am the only one with an issue, but everyone else is still new to D&D and have only ever played 4th edition, and have only been playing for about 10 or so months. Meanwhile I've been playing since 1990 and have played OD&D (not the <em>old</em> old version - the one I got came in a black box with a red dragon in the games section of Toys 'R' Us) 1st, 2nd, 3rd and now 4th edition.</p><p></p><p>The bigger issue I have with him is that he'll say we should negotiate with a creature, but he won't give us the opportunity to do it and then get upset with us later because we didn't. I already mentioned the situation with the drow last game; there was another in Pyramid of Shadows - an area with ice Eladrin, and we were wandering through an area, and we opened a door; a group of eladrin saw us and were like "Intruders, kill them!" and then we go to combat, and later he's like "You could have talked to them, you know." - he didn't give us the option to talk, and he has the gall (IMO of course) to say that we're wrong for exploring every room in the "dungeon" that we're in - he keeps saying "this isn't a videogame, you don't have to explore everything" but he runs it like a videogame because everything we encounter is hostile immediately upon seeing us.</p><p></p><p>Maybe I'm missing something, but if a creature is hostile towards us and clearly doesn't even want to question us, but draw its weapon, then as far as I'm concerned it's a fight, and negotiations of any kind are no longer an option on the table.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 4884272, member: 40455"] The main issue I have isn't so much that he doesn't follow the encounters, is that he uses it as basis to say that 4e isn't balanced on what everyone else knows it's balanced at. He's not running a low magic game, but he doesn't change the published adventures or tailor the treasure or anything of that sort, so we sometimes don't end up with any usable treasure because we don't use what the adventure just drops in. Hell, it took him two adventures to scale up our armor to a manageable level; I had only a +1 suit of armor at 9th level (that I found at 2nd level during Keep on the Shadowfell) and then it got "upgraded" to +3 because I guess he realized our defenses were horrible. I am the only one with an issue, but everyone else is still new to D&D and have only ever played 4th edition, and have only been playing for about 10 or so months. Meanwhile I've been playing since 1990 and have played OD&D (not the [i]old[/i] old version - the one I got came in a black box with a red dragon in the games section of Toys 'R' Us) 1st, 2nd, 3rd and now 4th edition. The bigger issue I have with him is that he'll say we should negotiate with a creature, but he won't give us the opportunity to do it and then get upset with us later because we didn't. I already mentioned the situation with the drow last game; there was another in Pyramid of Shadows - an area with ice Eladrin, and we were wandering through an area, and we opened a door; a group of eladrin saw us and were like "Intruders, kill them!" and then we go to combat, and later he's like "You could have talked to them, you know." - he didn't give us the option to talk, and he has the gall (IMO of course) to say that we're wrong for exploring every room in the "dungeon" that we're in - he keeps saying "this isn't a videogame, you don't have to explore everything" but he runs it like a videogame because everything we encounter is hostile immediately upon seeing us. Maybe I'm missing something, but if a creature is hostile towards us and clearly doesn't even want to question us, but draw its weapon, then as far as I'm concerned it's a fight, and negotiations of any kind are no longer an option on the table. [/QUOTE]
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