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*TTRPGs General
Dealing with an "oldschool" DM
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<blockquote data-quote="aboyd" data-source="post: 4884469" data-attributes="member: 44797"><p>When you word it all sardonic like that, your text seems to imply that playing by the book is a natural and obvious conclusion, and it's utterly witless to think otherwise. It's not. In fact, some of the "rules" that you demand be followed are so frequently discarded by DMs that discarding them routinely makes it into printed suggestions. For example, just off the top of my head, the Lost City of Barakus module suggests half XP, and even that is often too much. Given time, I suspect I can find official text suggesting that XP awards can be executed in many various ways, at the DMs discretion.</p><p></p><p>Also, when you word it all sardonic like that, it really gives me the impression that you're quite unhappy. Why are you playing?</p><p></p><p></p><p>And yet you're playing in a "DM is God" game with a bunch of players who, according to your own account, are fine with the game. Why are you doing that to yourself? Go find some like-minded people to play with.</p><p></p><p></p><p>Uh, I'm of the mind that not using the adventure's treasure <em>is</em> tailoring the treasure, <em>is</em> changing the published adventure, and <em>does</em> make it a low-magic game. Perhaps the DM hasn't used those words -- "THIS IS A LOW-MAGIC GAME" -- but you're well aware of the game environment you're in, so you're either on board or not.</p><p></p><p>Also, the only way you would know what treasure should be awarded would be if you've seen what treasure is supposed to be awarded. Oops. As a DM, if I encountered such a player, I would deliberately hack the treasure in order to disabuse the player of any notion that he could know or dictate this stuff. Look, since maybe your DM hasn't communicated it clearly to you, I'll do it for him. Here is his comment: <em>I don't follow modules to the letter, and if you need that, you will be repeatedly disappointed.</em></p><p></p><p>OK? Now you can make an educated decision about what to do with your free time.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4884469, member: 44797"] When you word it all sardonic like that, your text seems to imply that playing by the book is a natural and obvious conclusion, and it's utterly witless to think otherwise. It's not. In fact, some of the "rules" that you demand be followed are so frequently discarded by DMs that discarding them routinely makes it into printed suggestions. For example, just off the top of my head, the Lost City of Barakus module suggests half XP, and even that is often too much. Given time, I suspect I can find official text suggesting that XP awards can be executed in many various ways, at the DMs discretion. Also, when you word it all sardonic like that, it really gives me the impression that you're quite unhappy. Why are you playing? And yet you're playing in a "DM is God" game with a bunch of players who, according to your own account, are fine with the game. Why are you doing that to yourself? Go find some like-minded people to play with. Uh, I'm of the mind that not using the adventure's treasure [i]is[/i] tailoring the treasure, [i]is[/i] changing the published adventure, and [i]does[/i] make it a low-magic game. Perhaps the DM hasn't used those words -- "THIS IS A LOW-MAGIC GAME" -- but you're well aware of the game environment you're in, so you're either on board or not. Also, the only way you would know what treasure should be awarded would be if you've seen what treasure is supposed to be awarded. Oops. As a DM, if I encountered such a player, I would deliberately hack the treasure in order to disabuse the player of any notion that he could know or dictate this stuff. Look, since maybe your DM hasn't communicated it clearly to you, I'll do it for him. Here is his comment: [i]I don't follow modules to the letter, and if you need that, you will be repeatedly disappointed.[/i] OK? Now you can make an educated decision about what to do with your free time. [/QUOTE]
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