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Dealing with an "oldschool" DM
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<blockquote data-quote="RodneyThompson" data-source="post: 4884570" data-attributes="member: 3594"><p>Disclaimer: Only read the OP, not ensuing discussion.</p><p></p><p>I'm a bit torn on the kind of recommendation I'd make.</p><p></p><p>One part of me says that, well, it's the DM's game. You signed up for it, he's putting in the hard work to prepare it, sometimes you just have to roll with a certain DM's playing style. Not every DM is going to run the same kind of game; one of my good buddies back home runs 4E very fast-and-loose, with a lot more emphasis on creating an interesting story than the game side of it. He's pretty much ditched the economy, encounter design, adventure design, etc. Strangely enough (teasing of course) the game has not burst into flames under his ministrations. I'm one of those guys that believes treasure distribution is firmly in the hands of the DM. That said, I also know the game expects a certain amount of treasure to keep the players going, but I don't mind being a bit under-geared as long as it isn't crippingly so. If you have a +2 weapon but you're supposed to have a +3 at that level...eh. It's not worth raising a fuss over.</p><p></p><p>On the other hand, you're clearly not happy. There are certain core assumptions built into the game that are being thrown out the window. We play these games to be happy and have fun, not out of some sort of obligation, so you need to make sure you're having fun. </p><p></p><p>If the other players in the game are having fun, it's likely that maybe the whole group just wants a bit more loose-with-the-rules-focus-on-the-story style, and you need to adjust your expectations, find another group, or just otherwise make the best of it. If you think your DM is just misinterpreting rules, you might volunteer to run a game and invite him to join; maybe seeing you run the game a certain way will illuminate him (I'm thinking specifically about the encounter design stuff; if you can run a good encounter that's pretty tough and used the standard encounter design rules, maybe he'll realize that he might need to brush up on his monster-running skills). </p><p></p><p>I think the best thing to remember is that you should be polite about it, no matter what direction you go in. Your first post seems a big aggressive, and there's nothing wrong with being "old school" on some issues. A lot of us at WotC have one thing or another we do "old school" style; for example, I still do random treasure (no wish lists!). Coming from 1st Edition, he's likely got a lot to offer you in the way of creating an interesting campaign, so it might be worth your time to just relax, go with the flow, and see how things shape up. If you're still not happy, find another game--and heck, once you get in another game, you might still want to stay in this one to see how it develops!</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 4884570, member: 3594"] Disclaimer: Only read the OP, not ensuing discussion. I'm a bit torn on the kind of recommendation I'd make. One part of me says that, well, it's the DM's game. You signed up for it, he's putting in the hard work to prepare it, sometimes you just have to roll with a certain DM's playing style. Not every DM is going to run the same kind of game; one of my good buddies back home runs 4E very fast-and-loose, with a lot more emphasis on creating an interesting story than the game side of it. He's pretty much ditched the economy, encounter design, adventure design, etc. Strangely enough (teasing of course) the game has not burst into flames under his ministrations. I'm one of those guys that believes treasure distribution is firmly in the hands of the DM. That said, I also know the game expects a certain amount of treasure to keep the players going, but I don't mind being a bit under-geared as long as it isn't crippingly so. If you have a +2 weapon but you're supposed to have a +3 at that level...eh. It's not worth raising a fuss over. On the other hand, you're clearly not happy. There are certain core assumptions built into the game that are being thrown out the window. We play these games to be happy and have fun, not out of some sort of obligation, so you need to make sure you're having fun. If the other players in the game are having fun, it's likely that maybe the whole group just wants a bit more loose-with-the-rules-focus-on-the-story style, and you need to adjust your expectations, find another group, or just otherwise make the best of it. If you think your DM is just misinterpreting rules, you might volunteer to run a game and invite him to join; maybe seeing you run the game a certain way will illuminate him (I'm thinking specifically about the encounter design stuff; if you can run a good encounter that's pretty tough and used the standard encounter design rules, maybe he'll realize that he might need to brush up on his monster-running skills). I think the best thing to remember is that you should be polite about it, no matter what direction you go in. Your first post seems a big aggressive, and there's nothing wrong with being "old school" on some issues. A lot of us at WotC have one thing or another we do "old school" style; for example, I still do random treasure (no wish lists!). Coming from 1st Edition, he's likely got a lot to offer you in the way of creating an interesting campaign, so it might be worth your time to just relax, go with the flow, and see how things shape up. If you're still not happy, find another game--and heck, once you get in another game, you might still want to stay in this one to see how it develops! [/QUOTE]
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