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General Tabletop Discussion
*TTRPGs General
Dealing with an "oldschool" DM
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<blockquote data-quote="Storm Raven" data-source="post: 4885055" data-attributes="member: 307"><p>Even so, how many people would even think to ask? This is why there needs to be a shared baseline between the DM and players. Is the game going to require twenty questions for every foe? If so, that should be communicated to the players ahead of time.</p><p></p><p></p><p></p><p>Maybe. But then again, kobolds are a foe generally set to a particular range of possibilities. One would anticipate that if the DM decided that <em>all</em> kobolds were <em>always</em> tough as nails, that would be communicated to the PCs. Otherwise, the DM is simply settting the Pcs up to fail (which, to me, would run against the idea of making the game more "fun", which has been advanced as a reason to make such changes).</p><p></p><p>More to the point, exactly how skilled is the sort of DM that feels the need to play these sorts of "hide the ball" mind games? Its easy to fool players: just don't tell them information. How much fun does that make the game? Who wants to play with someone who thinks this is a mark of creativity?</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 4885055, member: 307"] Even so, how many people would even think to ask? This is why there needs to be a shared baseline between the DM and players. Is the game going to require twenty questions for every foe? If so, that should be communicated to the players ahead of time. Maybe. But then again, kobolds are a foe generally set to a particular range of possibilities. One would anticipate that if the DM decided that [i]all[/i] kobolds were [i]always[/i] tough as nails, that would be communicated to the PCs. Otherwise, the DM is simply settting the Pcs up to fail (which, to me, would run against the idea of making the game more "fun", which has been advanced as a reason to make such changes). More to the point, exactly how skilled is the sort of DM that feels the need to play these sorts of "hide the ball" mind games? Its easy to fool players: just don't tell them information. How much fun does that make the game? Who wants to play with someone who thinks this is a mark of creativity? [/QUOTE]
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