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General Tabletop Discussion
*TTRPGs General
Dealing with an "oldschool" DM
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<blockquote data-quote="Ariosto" data-source="post: 4885093" data-attributes="member: 80487"><p>This has been going on for more than 30 years: the transformation of the game from one focused on role-playing and exploration into one focused on manipulation of fixed sets of data.</p><p></p><p>The reason for withholding some information from you as a player in the old game is simple: so that you can discover it for yourself! That was conceived of not as "unfun" but as the <em>essence</em> of the kind of fun for which the game was designed.</p><p></p><p>Not only have "rules" come to be taken as just that much more literally (as opposed to being regarded as mere guidelines), but the scope of what gets filed under that heading has greatly increased. Suggested distributions of experience points and treasure most definitely were not formerly rigid rules!</p><p></p><p>This is why I agreed earlier with the proposition that to DM 4E calls (at least usually) for some adjustment in approach. It fosters different expectations among many -- I suspect most -- players, for the most part simply reinforcing views already held among those inclined to choose it in the first place.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4885093, member: 80487"] This has been going on for more than 30 years: the transformation of the game from one focused on role-playing and exploration into one focused on manipulation of fixed sets of data. The reason for withholding some information from you as a player in the old game is simple: so that you can discover it for yourself! That was conceived of not as "unfun" but as the [I]essence[/I] of the kind of fun for which the game was designed. Not only have "rules" come to be taken as just that much more literally (as opposed to being regarded as mere guidelines), but the scope of what gets filed under that heading has greatly increased. Suggested distributions of experience points and treasure most definitely were not formerly rigid rules! This is why I agreed earlier with the proposition that to DM 4E calls (at least usually) for some adjustment in approach. It fosters different expectations among many -- I suspect most -- players, for the most part simply reinforcing views already held among those inclined to choose it in the first place. [/QUOTE]
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Dealing with an "oldschool" DM
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