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*TTRPGs General
Dealing with an "oldschool" DM
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<blockquote data-quote="Ariosto" data-source="post: 4885187" data-attributes="member: 80487"><p>Storm Raven, why do you feel a need to put down what happens not to suit your taste? Do you really imagine that the old game was such a smashing success because so many hundreds of thousands of avid players found it <em>not fun</em>? It is <em>still</em> fun -- just not for you!</p><p></p><p>4E was created -- not exclusively, but primarily -- for you, and for the many who share your views. It is neither by accident nor by inevitable progress toward some objectively ideal state that the game has changed, but by design to target a defined market.</p><p></p><p>So, the demographics suggest that it usually behooves a 4E DM to moderate in mindfulness of, and deference to, such attitudes as you express. For people who prefer to play a game like AD&D, the most straightforward course is most often simply to play AD&D.</p><p></p><p>That does not void the case in which the particular players concerned do not share those stereotypical assumptions. It is sensible to put the fun of the group above the desires of one player. That player can join some other campaign more to his taste -- or, as suggested by others, start his own!</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4885187, member: 80487"] Storm Raven, why do you feel a need to put down what happens not to suit your taste? Do you really imagine that the old game was such a smashing success because so many hundreds of thousands of avid players found it [I]not fun[/I]? It is [I]still[/I] fun -- just not for you! 4E was created -- not exclusively, but primarily -- for you, and for the many who share your views. It is neither by accident nor by inevitable progress toward some objectively ideal state that the game has changed, but by design to target a defined market. So, the demographics suggest that it usually behooves a 4E DM to moderate in mindfulness of, and deference to, such attitudes as you express. For people who prefer to play a game like AD&D, the most straightforward course is most often simply to play AD&D. That does not void the case in which the particular players concerned do not share those stereotypical assumptions. It is sensible to put the fun of the group above the desires of one player. That player can join some other campaign more to his taste -- or, as suggested by others, start his own! [/QUOTE]
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Dealing with an "oldschool" DM
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