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General Tabletop Discussion
*TTRPGs General
Dealing with an "oldschool" DM
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<blockquote data-quote="Thirsty" data-source="post: 4885807" data-attributes="member: 5695"><p>I normally lurk around here and rarely post but this has been an interesting read for me as it reminds me of an experience I had a few years back running a game in 3.5. During the game I had a mini-rebellion bought on by a perceived lack of items since the party had not met the average wealth suggested by the DMG for their level. This came out of the blue since no one had actually talked to me about it previously.</p><p></p><p>The result from the subsequent discussion was two fold: firstly we "rebooted" the game and I allowed them free reign at items they thought would be appropriate and secondly, I chopped a large chunk of the campaign out as it was no longer particularly relevant (for other related reasons).</p><p></p><p>The net effect of these changes was unfortunately not really what the players wanted. They were all having more fun before the "reboot" than they had after. It also had the effect of convincing me to try other systems (WHFRP, HARP & RM) which the players knew far less about, and which we have all been enjoying a lot more than we were with D&D.</p><p></p><p>I guess the point I'm trying to make is "sometimes the cure is worse than the disease". If you are enjoying the game as it is, just beware that it might be less fun fixed.</p></blockquote><p></p>
[QUOTE="Thirsty, post: 4885807, member: 5695"] I normally lurk around here and rarely post but this has been an interesting read for me as it reminds me of an experience I had a few years back running a game in 3.5. During the game I had a mini-rebellion bought on by a perceived lack of items since the party had not met the average wealth suggested by the DMG for their level. This came out of the blue since no one had actually talked to me about it previously. The result from the subsequent discussion was two fold: firstly we "rebooted" the game and I allowed them free reign at items they thought would be appropriate and secondly, I chopped a large chunk of the campaign out as it was no longer particularly relevant (for other related reasons). The net effect of these changes was unfortunately not really what the players wanted. They were all having more fun before the "reboot" than they had after. It also had the effect of convincing me to try other systems (WHFRP, HARP & RM) which the players knew far less about, and which we have all been enjoying a lot more than we were with D&D. I guess the point I'm trying to make is "sometimes the cure is worse than the disease". If you are enjoying the game as it is, just beware that it might be less fun fixed. [/QUOTE]
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