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Dealing with an "oldschool" DM
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<blockquote data-quote="fanboy2000" data-source="post: 4886034" data-attributes="member: 19998"><p>If that's what he actually thinks, he's right. 4e DMG pg 172: "You're not even limited to the encounter rules in the book or the selection of monsters in the <em>Monster Manual</em>--only your own imagination controls what you can do."</p><p></p><p>Are you complaining that he's throwing encounters that are to hard? That seems like a strange complaint because you admit that the encounters seem to be to easy. But then you complain that he runs the monster's wrong. So here's my question: what makes the encounter not fun? If you didn't know how the monster's were intended to be run or how the encounter's were designed would you still not find the experiance fun? Or is there something about the actual game play, beyond the encounter design issues that bothers you?</p><p></p><p>Technically, that's buy the book. 4e DMG pg 121 allows for varying the rate of advancement. If you didn't know how he divided-up the xp, would you care?</p><p></p><p>Wealth by level in 4e isn't as cut and dry as it appears at first blush. While treasure parcels sugest that magic items up to four levels higher than the party are approte as truesure, there is nothing requiring that PCs have acess to such powerful magic items. While magic items have levels, it would be a mistake to think that you must always have magic items of your level. Since you seem to be doing fine in combat, I wouldn't worry about it.</p><p></p><p>First, there isn't a rule about how much xp new players start with. Second, the 4e rules don't care if everyone has the same xp or not. Third, the fact that it doesn't take as much xp to reach the next level at lower levels means that she would catch-up in level fairly soon. Your DM was right, it's ok if she's a little behind.</p><p></p><p>There is one major balancing factor in 4e: the liner scaling of bonuses to attacks, defenses, and skills. It replaces the multitude of balancing factors 3.x had, and it's across the board for all classes. Unless he's changing that none of what you say he's doing in this post is unbalancing.</p><p></p><p>Has he changed any of the rules in the PHB like the grab rules, the number and type of actions monsters and PCs, get? What about skills? Those kinds of changes should, in my opinion, be discussed with players prior to implementation. However, encounter design and actually running the monsters are the domain of the DM and he or she should be given free reign in doing so.</p><p></p><p>My advice is to see if the two of you can alternate DMing duties. You sound like you have specific ideas about how to DM, and I think that if you had a chance to DM the way you wanted to, it wouldn't bother you that he has a different style.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 4886034, member: 19998"] If that's what he actually thinks, he's right. 4e DMG pg 172: "You're not even limited to the encounter rules in the book or the selection of monsters in the [i]Monster Manual[/i]--only your own imagination controls what you can do." Are you complaining that he's throwing encounters that are to hard? That seems like a strange complaint because you admit that the encounters seem to be to easy. But then you complain that he runs the monster's wrong. So here's my question: what makes the encounter not fun? If you didn't know how the monster's were intended to be run or how the encounter's were designed would you still not find the experiance fun? Or is there something about the actual game play, beyond the encounter design issues that bothers you? Technically, that's buy the book. 4e DMG pg 121 allows for varying the rate of advancement. If you didn't know how he divided-up the xp, would you care? Wealth by level in 4e isn't as cut and dry as it appears at first blush. While treasure parcels sugest that magic items up to four levels higher than the party are approte as truesure, there is nothing requiring that PCs have acess to such powerful magic items. While magic items have levels, it would be a mistake to think that you must always have magic items of your level. Since you seem to be doing fine in combat, I wouldn't worry about it. First, there isn't a rule about how much xp new players start with. Second, the 4e rules don't care if everyone has the same xp or not. Third, the fact that it doesn't take as much xp to reach the next level at lower levels means that she would catch-up in level fairly soon. Your DM was right, it's ok if she's a little behind. There is one major balancing factor in 4e: the liner scaling of bonuses to attacks, defenses, and skills. It replaces the multitude of balancing factors 3.x had, and it's across the board for all classes. Unless he's changing that none of what you say he's doing in this post is unbalancing. Has he changed any of the rules in the PHB like the grab rules, the number and type of actions monsters and PCs, get? What about skills? Those kinds of changes should, in my opinion, be discussed with players prior to implementation. However, encounter design and actually running the monsters are the domain of the DM and he or she should be given free reign in doing so. My advice is to see if the two of you can alternate DMing duties. You sound like you have specific ideas about how to DM, and I think that if you had a chance to DM the way you wanted to, it wouldn't bother you that he has a different style. [/QUOTE]
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