Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dealing with an "oldschool" DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 4886420" data-attributes="member: 5143"><p>I just have to respond to this. Not picking on you in particular, but I've seen this argument thrown around a lot. The idea that if someone follows the rules without changing them that the game is somehow a computer game. It's just plain wrong.</p><p></p><p>Someone can like the idea that an orc with always give 25 xp and that their sword always does 1d8+5 damage regardless of the DM's mood or personal preferences while still appreciating that there is a human running their game who can respond to more than 3 set options when speaking to them.</p><p></p><p>I mean, in a roleplaying game you can say "Why don't you and I make a deal?" and your DM(as the NPC) can think through the benefits and disadvantages of that deal and come up with a response. You don't get that in computer games. In a roleplaying game the DM can have the monsters run when they are losing, switch tactics when they realize the ones they are using aren't working, have monsters work together in very specific ways, adapt the story to make up for changes the PCs have done, change the monsters occuring in one encounter based on the outcome of another, and so on.</p><p></p><p>To me, DMing is about those sort of decisions, not whether or not you feel like giving out the proper XP for defeating monsters.</p><p></p><p>That having been said, I find myself seeing nothing wrong with what the DM in question is doing. The REASON there are XP and Treasure rules in the DMG is to maintain game balance. If game balance is maintained when he gives you less XP and gold but plays monsters tactically poor, then the reason for the mechanics is fulfilled and it doesn't matter that you level slightly slower or have slightly less magic items.</p><p></p><p>It also might be slightly less fun in that you don't have as many cool new powers and items as you want. And it isn't as much fun to fight monsters that aren't very surprising and extremely straightforward.</p><p></p><p>But it is more of a slightly annoying thing than something I'd condemn a DM for. My current DM doesn't hand out XP. He gives us levels whenever he thinks we should get them. He's also been handing out magic items piecemeal without much thought of how often or which items he gives us. I have no idea how close to the guidelines in the DMG we are at this point. Neither does our DM. He refuses to actually READ the DMG because he started reading it and said "All it has is a bunch of advice on how to DM. No rules or anything I need to know. So I stopped."</p><p></p><p>The people in our group have discussed the lack of treasure a couple of times. Mostly in a sort of "I wish I had better equipment..and we might if our DM actually read the DMG....oh well, we'll make due" sort of way.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4886420, member: 5143"] I just have to respond to this. Not picking on you in particular, but I've seen this argument thrown around a lot. The idea that if someone follows the rules without changing them that the game is somehow a computer game. It's just plain wrong. Someone can like the idea that an orc with always give 25 xp and that their sword always does 1d8+5 damage regardless of the DM's mood or personal preferences while still appreciating that there is a human running their game who can respond to more than 3 set options when speaking to them. I mean, in a roleplaying game you can say "Why don't you and I make a deal?" and your DM(as the NPC) can think through the benefits and disadvantages of that deal and come up with a response. You don't get that in computer games. In a roleplaying game the DM can have the monsters run when they are losing, switch tactics when they realize the ones they are using aren't working, have monsters work together in very specific ways, adapt the story to make up for changes the PCs have done, change the monsters occuring in one encounter based on the outcome of another, and so on. To me, DMing is about those sort of decisions, not whether or not you feel like giving out the proper XP for defeating monsters. That having been said, I find myself seeing nothing wrong with what the DM in question is doing. The REASON there are XP and Treasure rules in the DMG is to maintain game balance. If game balance is maintained when he gives you less XP and gold but plays monsters tactically poor, then the reason for the mechanics is fulfilled and it doesn't matter that you level slightly slower or have slightly less magic items. It also might be slightly less fun in that you don't have as many cool new powers and items as you want. And it isn't as much fun to fight monsters that aren't very surprising and extremely straightforward. But it is more of a slightly annoying thing than something I'd condemn a DM for. My current DM doesn't hand out XP. He gives us levels whenever he thinks we should get them. He's also been handing out magic items piecemeal without much thought of how often or which items he gives us. I have no idea how close to the guidelines in the DMG we are at this point. Neither does our DM. He refuses to actually READ the DMG because he started reading it and said "All it has is a bunch of advice on how to DM. No rules or anything I need to know. So I stopped." The people in our group have discussed the lack of treasure a couple of times. Mostly in a sort of "I wish I had better equipment..and we might if our DM actually read the DMG....oh well, we'll make due" sort of way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dealing with an "oldschool" DM
Top