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*TTRPGs General
Dealing with an "oldschool" DM
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<blockquote data-quote="Orius" data-source="post: 4892411" data-attributes="member: 8863"><p>From the OP it sounds like a combination of two problems:</p><p></p><p>1) The DM doesn't fully understand the RAW, and is running them poorly. The other players are new to D&D, so they don't know what he's doing wrong, and maybe they're having fun and don't care. The OP knows the rules and feels frustrated that the DM keeps fumbling them.</p><p></p><p>2) The DM is approaching the game from 1e assumptions which may no longer apply. The OP has played from the black box Basic set through 1e, 2e, and 3e, so he's seen how the game has evolved over the last 20-25 years. It may be that the DM isn't using tactics for the monsters becuase he's running them like 1e monsters who don't have feats or powers like 4e. The problem here is that the players will walk all over the monsters by using 4e PCs against monsters from 1e. That's why monsters have changed during 3e and 4e, it's to keep them challenging while PCs get more powerful. Plus the DM is probably looking at things like XP, treasure, and monster stats are for the DM's eyes only.</p><p></p><p>So I don't think it's a matter of killer RBDMing. More like the DM is just running things clumsy, or is learning the rules as he goes. Or he's the type who doesn't bother to reread the rules every now and then, which is always helpful. In any case, only the OP seems to be bothered by it.</p><p></p><p>Like several other posters, I think the OP should volunteer to run a campaign. If the DM just has a poor grasp on the rules, it may help him to improve.</p><p></p><p>As for DM's eyes only: probably this started out so the DM could keep things mysterious to the players; if the players know eveything ahead of time, it's harder to maintain a sense of wonder and discovery. But it's not practical; players even in the old days read the DMG and MM out of the game to learn what the DM was hiding. The whole DM vs. players attitude didn't help either. And there are plenty of people who play and DM, so naturally they're going to have access to DM-only material. The only realistic solution to this is that players can't read DM only material like monster stats during the game itself, and instead of banning access to the material, the rules need to be about not metagaming instead.</p></blockquote><p></p>
[QUOTE="Orius, post: 4892411, member: 8863"] From the OP it sounds like a combination of two problems: 1) The DM doesn't fully understand the RAW, and is running them poorly. The other players are new to D&D, so they don't know what he's doing wrong, and maybe they're having fun and don't care. The OP knows the rules and feels frustrated that the DM keeps fumbling them. 2) The DM is approaching the game from 1e assumptions which may no longer apply. The OP has played from the black box Basic set through 1e, 2e, and 3e, so he's seen how the game has evolved over the last 20-25 years. It may be that the DM isn't using tactics for the monsters becuase he's running them like 1e monsters who don't have feats or powers like 4e. The problem here is that the players will walk all over the monsters by using 4e PCs against monsters from 1e. That's why monsters have changed during 3e and 4e, it's to keep them challenging while PCs get more powerful. Plus the DM is probably looking at things like XP, treasure, and monster stats are for the DM's eyes only. So I don't think it's a matter of killer RBDMing. More like the DM is just running things clumsy, or is learning the rules as he goes. Or he's the type who doesn't bother to reread the rules every now and then, which is always helpful. In any case, only the OP seems to be bothered by it. Like several other posters, I think the OP should volunteer to run a campaign. If the DM just has a poor grasp on the rules, it may help him to improve. As for DM's eyes only: probably this started out so the DM could keep things mysterious to the players; if the players know eveything ahead of time, it's harder to maintain a sense of wonder and discovery. But it's not practical; players even in the old days read the DMG and MM out of the game to learn what the DM was hiding. The whole DM vs. players attitude didn't help either. And there are plenty of people who play and DM, so naturally they're going to have access to DM-only material. The only realistic solution to this is that players can't read DM only material like monster stats during the game itself, and instead of banning access to the material, the rules need to be about not metagaming instead. [/QUOTE]
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