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Dealing with arrogant characters (players)?
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<blockquote data-quote="Hannibal King" data-source="post: 1956233" data-attributes="member: 27632"><p>Thanks guys. Booting players is not a solution cause from what I read on the forums there are worse players out there to have to play with and these guys are OK, most of the time.</p><p></p><p>I think what bothers me is when the characters take on thugs and easily whoop them so the next time they actually have the audacity to say something along the lines of "you guys should just give up now before were forced to kill you." WTF?! </p><p></p><p>I have promised myself if this comment is EVER used again, these 'thugs' will suddenly gain multiple class levels, some nifty magic items or a large number of reinforcements and pummel the characters into unconsciousness. When they awaken they will be aboard a slave ship, minus their precious gear headed for the Pirate Isles or some such 'teach em a lesson' like fate. And I will continue to do this until they start respecting their friends and foes to at least a minor degree.</p><p></p><p>IMHO if you want to play a game where you don't have to respect any NPCs, play computer game RPGs. Real RPGs are about roleplaying and thus should at least have believably acting involved othewise go play a table top skirmish game!</p><p></p><p>And why is it always the DM who has to ask the players what kind of game they want? For once I'd like the players to approach the DM with ideas, settings, themes etc.</p><p>The one problem with D&D is the DM/Players system. The day someone comes up with a D&D style game without this issue will be the day the gaming industry will rejoice!</p><p></p><p>The King</p></blockquote><p></p>
[QUOTE="Hannibal King, post: 1956233, member: 27632"] Thanks guys. Booting players is not a solution cause from what I read on the forums there are worse players out there to have to play with and these guys are OK, most of the time. I think what bothers me is when the characters take on thugs and easily whoop them so the next time they actually have the audacity to say something along the lines of "you guys should just give up now before were forced to kill you." WTF?! I have promised myself if this comment is EVER used again, these 'thugs' will suddenly gain multiple class levels, some nifty magic items or a large number of reinforcements and pummel the characters into unconsciousness. When they awaken they will be aboard a slave ship, minus their precious gear headed for the Pirate Isles or some such 'teach em a lesson' like fate. And I will continue to do this until they start respecting their friends and foes to at least a minor degree. IMHO if you want to play a game where you don't have to respect any NPCs, play computer game RPGs. Real RPGs are about roleplaying and thus should at least have believably acting involved othewise go play a table top skirmish game! And why is it always the DM who has to ask the players what kind of game they want? For once I'd like the players to approach the DM with ideas, settings, themes etc. The one problem with D&D is the DM/Players system. The day someone comes up with a D&D style game without this issue will be the day the gaming industry will rejoice! The King [/QUOTE]
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