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*TTRPGs General
Dealing with arrogant characters (players)?
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<blockquote data-quote="painandgreed" data-source="post: 1956349" data-attributes="member: 24969"><p>I find this disagreeable. Play hard but play fair. As PCs they probably are better than these nameless "thugs' and the thugs probably should be give up before they get killed. Why penalize the players if they are properly reading the encounters you give them? If you want to stick them with a lesson put them up against high level "thugs" ahead of time with a non-combat solution. If they don't take the non-combat solution that requires being less arrogant, then take them down a notch or two. </p><p></p><p>The game is plagued with disposable NPCs. Don't populate it with disposable NPCs that they have to kill. Present them with non-combat adventures and such. After all, if they're not takign the initiative to come up with their own adventures or at least suggest them, then they're stuck with what is presented to them.</p><p></p><p>Otherwise, teach them that all actions have consequences. First off, such remarks and possbily actions don't sound like good or even neutral ones. Threaten them with evil alignments if they keep up evil actions and blatent disreguard for life. Other than that, who did they kill? Was it legal? Will the town guard come looking for them because of it? Can they fight every man at arms and NPC in the city? Can they threaten the King's order and live? Even in a violent society, arrogant murder sprees draw attention. Breaking the law causes people to look for somebody to punish, even if framed. If they get too arrogant with the town guard, lets see how they feel without a city that welcomes them. Even the bad guys will take notice. if the PCs are killing too many and making a name for themselves, then they're bound to draw attention. perhaps drawing down on them a pre-emptive strike by somebody who feels that the PCs will be a problem if allowed to prosper. With the PCs oblivious to such an enemy, they could end up in a lot of trouble and misfortune caused by an enemy who isn't even having to endanger himself.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1956349, member: 24969"] I find this disagreeable. Play hard but play fair. As PCs they probably are better than these nameless "thugs' and the thugs probably should be give up before they get killed. Why penalize the players if they are properly reading the encounters you give them? If you want to stick them with a lesson put them up against high level "thugs" ahead of time with a non-combat solution. If they don't take the non-combat solution that requires being less arrogant, then take them down a notch or two. The game is plagued with disposable NPCs. Don't populate it with disposable NPCs that they have to kill. Present them with non-combat adventures and such. After all, if they're not takign the initiative to come up with their own adventures or at least suggest them, then they're stuck with what is presented to them. Otherwise, teach them that all actions have consequences. First off, such remarks and possbily actions don't sound like good or even neutral ones. Threaten them with evil alignments if they keep up evil actions and blatent disreguard for life. Other than that, who did they kill? Was it legal? Will the town guard come looking for them because of it? Can they fight every man at arms and NPC in the city? Can they threaten the King's order and live? Even in a violent society, arrogant murder sprees draw attention. Breaking the law causes people to look for somebody to punish, even if framed. If they get too arrogant with the town guard, lets see how they feel without a city that welcomes them. Even the bad guys will take notice. if the PCs are killing too many and making a name for themselves, then they're bound to draw attention. perhaps drawing down on them a pre-emptive strike by somebody who feels that the PCs will be a problem if allowed to prosper. With the PCs oblivious to such an enemy, they could end up in a lot of trouble and misfortune caused by an enemy who isn't even having to endanger himself. [/QUOTE]
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