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General Tabletop Discussion
*Dungeons & Dragons
Dealing with bad luck (From behind the DM screen).
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<blockquote data-quote="p_johnston" data-source="post: 9597452" data-attributes="member: 7016849"><p>So we've been playing the 13th age 2e playtest during my weekly games for the last little while and it's been....rough. Especially the last couple of weeks I can tell the mood at the table has been pretty down and the fights have been pretty rough due in large part to a combination of extraordinarily good luck on my side last week and very poor luck from my players both weeks. I'm talking multiple critical hits in a row (including twice where I critically hit a player, player used an ability to make me reroll, and I critically hit them again) (all rolled in the open across multiple d20's), repeated rounds of the players doing nothing because the entire party is rolling sub 10, entire combats with one or two players not hitting a single creature (again not rolling above a 10), etc. I feel bad because my players aren't having fun and my players aren't having fun because they're just getting their asses kicked due to bad RNG.</p><p></p><p>I'm wondering if my fellow DM's have any ideas/advice to help when players are feeling bad about a game due to streaks of bad luck?</p><p></p><p>I was using the 13th age playtest rules for encounter building but think I'm going to scale that back for a little while to make it a bit easier for a few sessions. </p><p>I was also considering maybe doing some sort of collective luck pool mechanic where everytime a player fails a roll they get to add a token into a central pot (making it so that even with bad rolls they feel like they're making progress/contributing) and then letting anyone in the party redeem X (Maybe 5?) points for a boon (reroll, plus to a roll, etc).</p></blockquote><p></p>
[QUOTE="p_johnston, post: 9597452, member: 7016849"] So we've been playing the 13th age 2e playtest during my weekly games for the last little while and it's been....rough. Especially the last couple of weeks I can tell the mood at the table has been pretty down and the fights have been pretty rough due in large part to a combination of extraordinarily good luck on my side last week and very poor luck from my players both weeks. I'm talking multiple critical hits in a row (including twice where I critically hit a player, player used an ability to make me reroll, and I critically hit them again) (all rolled in the open across multiple d20's), repeated rounds of the players doing nothing because the entire party is rolling sub 10, entire combats with one or two players not hitting a single creature (again not rolling above a 10), etc. I feel bad because my players aren't having fun and my players aren't having fun because they're just getting their asses kicked due to bad RNG. I'm wondering if my fellow DM's have any ideas/advice to help when players are feeling bad about a game due to streaks of bad luck? I was using the 13th age playtest rules for encounter building but think I'm going to scale that back for a little while to make it a bit easier for a few sessions. I was also considering maybe doing some sort of collective luck pool mechanic where everytime a player fails a roll they get to add a token into a central pot (making it so that even with bad rolls they feel like they're making progress/contributing) and then letting anyone in the party redeem X (Maybe 5?) points for a boon (reroll, plus to a roll, etc). [/QUOTE]
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