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General Tabletop Discussion
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Dealing with bad luck (From behind the DM screen).
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<blockquote data-quote="DEFCON 1" data-source="post: 9597538" data-attributes="member: 7006"><p>This is why I roll both behind and in front of the screen.</p><p></p><p>I don't care about the "board game". The board game is fun to play, but it is by no means the <em>reason</em> we play. The reason we play RPGs (rather than board games) is to experience our characters moving through the world, accomplishing goals, seeing their stories progress, and evolving as people. All of that can happen with or without the "board game" of RPG tactical combat.</p><p></p><p>RPG tactical combat is most certainly one of those goals to accomplish, one of those stories to progress... so I don't want to eliminate it from the game entirely. But at the same time, there is zero reason to treat it as the <em>end-all-be-all</em> of this game such that I will make my <strong>players</strong> <em>suffer</em> just because the "board game" is killing their characters.</p><p></p><p>A bad combat happens to them on occasion? That's part of the up-and-down cycle of life and the players are good with it. My players usually accept occasional bad patches in the story (through combat or otherwise) and know that the highest of highs often face the lowest of lows, so they accept those situations. That's drama. But me kicking them over and over and over when they are constantly down and then just shrugging and saying "Sorry folks! It's the dice, not me!"? Pointless.</p><p></p><p>Characters suffering due to the way the game is going is fine and often fun for everyone just to experience it. But players suffering because the game is no longer fun is a waste of everyone's time.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9597538, member: 7006"] This is why I roll both behind and in front of the screen. I don't care about the "board game". The board game is fun to play, but it is by no means the [I]reason[/I] we play. The reason we play RPGs (rather than board games) is to experience our characters moving through the world, accomplishing goals, seeing their stories progress, and evolving as people. All of that can happen with or without the "board game" of RPG tactical combat. RPG tactical combat is most certainly one of those goals to accomplish, one of those stories to progress... so I don't want to eliminate it from the game entirely. But at the same time, there is zero reason to treat it as the [I]end-all-be-all[/I] of this game such that I will make my [B]players[/B] [I]suffer[/I] just because the "board game" is killing their characters. A bad combat happens to them on occasion? That's part of the up-and-down cycle of life and the players are good with it. My players usually accept occasional bad patches in the story (through combat or otherwise) and know that the highest of highs often face the lowest of lows, so they accept those situations. That's drama. But me kicking them over and over and over when they are constantly down and then just shrugging and saying "Sorry folks! It's the dice, not me!"? Pointless. Characters suffering due to the way the game is going is fine and often fun for everyone just to experience it. But players suffering because the game is no longer fun is a waste of everyone's time. [/QUOTE]
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