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General Tabletop Discussion
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Dealing with bad luck (From behind the DM screen).
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<blockquote data-quote="Theory of Games" data-source="post: 9597547" data-attributes="member: 7042201"><p>I cannot thoroughly express my envy of your successes. Soon, the party will be decimated and victory firmly in hand. </p><p></p><p><img src="https://media0.giphy.com/media/8Iv5lqKwKsZ2g/giphy.gif?cid=6c09b952rx0qx1y0q57qtomimbhr9c95o4p1jg1642vqwbt0&ep=v1_gifs_search&rid=giphy.gif&ct=g" alt="" class="fr-fic fr-dii fr-draggable " data-size="478x200" style="" /></p><p></p><p><strong>JUST KIDDING.</strong> Can I share a line from E.G.G.?</p><p></p><p><em>"</em><span style="font-size: 18px"><em>But lo', every time you throw the "monster die" a wondering nasty is indicated, and the party's strength is spent trying to fight their way into the area. Spells expended, battered and wounded, the characters trek back to their base. Expectations hove been dashed, and probably interest too, by random chance. Rather than spoil such an otherwise enjoyable time, omit the wondering monsters indicated by the die. No, don't allow the party to kill them easily or escape unnaturally, for that goes contrary to the major precepts of the game. Wandering monsters, however, are included for two reasons, as is explained in the section about them. If a party deserves to have these beasties inflicted upon them, that is another matter, but in the example above it is assumed that they are doing everything possible to travel quickly and quietly to their planned destination, if your work as a DM has been sufficient, the players will have all they can handle upon arrival, so let them get there, give them a chance. The game is the thing, and certain rules can be distorted or disregarded altogether in favor of play.</em></span><em>"</em></p><p></p><p>Get a GM screen and roll behind it so you can fudge when you need to. Don't let the rules or dice dominate your game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9597547, member: 7042201"] I cannot thoroughly express my envy of your successes. Soon, the party will be decimated and victory firmly in hand. [IMG size="478x200"]https://media0.giphy.com/media/8Iv5lqKwKsZ2g/giphy.gif?cid=6c09b952rx0qx1y0q57qtomimbhr9c95o4p1jg1642vqwbt0&ep=v1_gifs_search&rid=giphy.gif&ct=g[/IMG] [B]JUST KIDDING.[/B] Can I share a line from E.G.G.? [I]"[/I][SIZE=5][I]But lo', every time you throw the "monster die" a wondering nasty is indicated, and the party's strength is spent trying to fight their way into the area. Spells expended, battered and wounded, the characters trek back to their base. Expectations hove been dashed, and probably interest too, by random chance. Rather than spoil such an otherwise enjoyable time, omit the wondering monsters indicated by the die. No, don't allow the party to kill them easily or escape unnaturally, for that goes contrary to the major precepts of the game. Wandering monsters, however, are included for two reasons, as is explained in the section about them. If a party deserves to have these beasties inflicted upon them, that is another matter, but in the example above it is assumed that they are doing everything possible to travel quickly and quietly to their planned destination, if your work as a DM has been sufficient, the players will have all they can handle upon arrival, so let them get there, give them a chance. The game is the thing, and certain rules can be distorted or disregarded altogether in favor of play.[/I][/SIZE][I]"[/I] Get a GM screen and roll behind it so you can fudge when you need to. Don't let the rules or dice dominate your game (y) [/QUOTE]
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