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Dealing with bad luck (From behind the DM screen).
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<blockquote data-quote="TiQuinn" data-source="post: 9597558" data-attributes="member: 4871"><p>Definitely dial back the encounter difficulty in whatever way that works in 13th Age for a bit and let the players catch their breath a bit. Fudge some hit point totals for the monsters and when the party does hit, take some monsters off the board immediately.</p><p></p><p>Also consider throwing in some sessions built around roleplay and puzzle solving that allows some fail forward style rolls. A good mystery where even bad rolls keeps the action moving, and letting player skill come into play (let the player, not the PC, make deductions that let them solve problems - take the dice completely out of the equation.)</p><p></p><p>Finally, these are physical dice being rolled and not virtual dice? If it’s the former, at some point, the luck will turn. However, I have seen some really crappy RNG for virtual dice.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9597558, member: 4871"] Definitely dial back the encounter difficulty in whatever way that works in 13th Age for a bit and let the players catch their breath a bit. Fudge some hit point totals for the monsters and when the party does hit, take some monsters off the board immediately. Also consider throwing in some sessions built around roleplay and puzzle solving that allows some fail forward style rolls. A good mystery where even bad rolls keeps the action moving, and letting player skill come into play (let the player, not the PC, make deductions that let them solve problems - take the dice completely out of the equation.) Finally, these are physical dice being rolled and not virtual dice? If it’s the former, at some point, the luck will turn. However, I have seen some really crappy RNG for virtual dice. [/QUOTE]
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Dealing with bad luck (From behind the DM screen).
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