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General Tabletop Discussion
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Dealing with bad luck (From behind the DM screen).
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<blockquote data-quote="abirdcall" data-source="post: 9597576" data-attributes="member: 6748898"><p>I think it is an indication of something else that could be addressed.</p><p></p><p>A check-in to see how the players are feeling seems best.</p><p></p><p>Then if they say they don't like that they are losing solutions could go different ways. Personally, I want there to be risk and streaks of bad luck just means scoring big feels even better.</p><p></p><p>Possible bad luck is a great way to have tension in the game.</p><p></p><p>Ultimately it is a game with no real consequences for failure. Games are valuable in that they allow us to experience risk and failure without consequence. </p><p></p><p>So in my game I would make sure there are other areas of the game where they can succeed. A big strength of 5e (and 2e and prior) is the amount of stuff characters can accomplish without any rolls.</p><p></p><p>Additionally, I give them the option to play a new character if they are feeling in a slump with their current one. If a character is sufficiently engaging and inspiring their creativity then it should be fun if they are succeeding or failing.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 9597576, member: 6748898"] I think it is an indication of something else that could be addressed. A check-in to see how the players are feeling seems best. Then if they say they don't like that they are losing solutions could go different ways. Personally, I want there to be risk and streaks of bad luck just means scoring big feels even better. Possible bad luck is a great way to have tension in the game. Ultimately it is a game with no real consequences for failure. Games are valuable in that they allow us to experience risk and failure without consequence. So in my game I would make sure there are other areas of the game where they can succeed. A big strength of 5e (and 2e and prior) is the amount of stuff characters can accomplish without any rolls. Additionally, I give them the option to play a new character if they are feeling in a slump with their current one. If a character is sufficiently engaging and inspiring their creativity then it should be fun if they are succeeding or failing. [/QUOTE]
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Dealing with bad luck (From behind the DM screen).
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