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Dealing with bad luck (From behind the DM screen).
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<blockquote data-quote="Swarmkeeper" data-source="post: 9597786" data-attributes="member: 6921763"><p>Nothing higher than a 10? Are some players rolling a d12 instead of a d20? I jest... although I've heard stories detailing just that.</p><p></p><p>But yeah, to echo [USER=18]@Ruin Explorer[/USER] above, throw in some sessions that are mostly social interaction and/or exploration. And only bust out the dice when there is a meaningful consequence for failure to a PC's goal and approach. And even then, on a failed check, use "success with a cost" liberally so some sense of progress is there for the players.</p><p></p><p>Also, similar to [USER=6801845]@Oofta[/USER] above, I roll in the open and don't fudge dice rolls but there are certainly other dials you can turn to make things less harsh. Monster battle tactics being one. Monster motivations being another - and think about this during prep... when will the monsters feel they have "won", when will they try to parlay, when will they run? Shortchange the monsters on HP during combat. Allow for party retreat to be an option. Give the PCs access to beneficial environmental factors like cover, high ground, and pinch points. And more: <a href="https://slyflourish.com/dials_of_monster_difficulty.html" target="_blank">The Dials of Monster Difficulty</a></p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9597786, member: 6921763"] Nothing higher than a 10? Are some players rolling a d12 instead of a d20? I jest... although I've heard stories detailing just that. But yeah, to echo [USER=18]@Ruin Explorer[/USER] above, throw in some sessions that are mostly social interaction and/or exploration. And only bust out the dice when there is a meaningful consequence for failure to a PC's goal and approach. And even then, on a failed check, use "success with a cost" liberally so some sense of progress is there for the players. Also, similar to [USER=6801845]@Oofta[/USER] above, I roll in the open and don't fudge dice rolls but there are certainly other dials you can turn to make things less harsh. Monster battle tactics being one. Monster motivations being another - and think about this during prep... when will the monsters feel they have "won", when will they try to parlay, when will they run? Shortchange the monsters on HP during combat. Allow for party retreat to be an option. Give the PCs access to beneficial environmental factors like cover, high ground, and pinch points. And more: [URL='https://slyflourish.com/dials_of_monster_difficulty.html']The Dials of Monster Difficulty[/URL] [/QUOTE]
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