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Dealing with damage in Star Wars Saga
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<blockquote data-quote="Donovan Morningfire" data-source="post: 4160142" data-attributes="member: 39532"><p>As a Jedi one, of your other options for self-healing is Force Trance, which is a trained only aspect of the Use the Force skill. With a DC 10 skill check and a swift action, you enter the trance, allowing you to heal your level in hit points per hour, and after four consecutive hours you emerge fully rested. I've used this to pretty good effect to recover quickly and let the party medic worry about others without such innate healing abilities.</p><p></p><p>A Noble with Skill Focus (Treat Injury) and Surgical Expertise is also good for somewhat quicker hit point recover per the Heal Damage option as well as First Aid, although the former takes a bit more time than the later, but isn't restricted to once per day like First Aid is, and Heal Damage also removes an persistant conditions you might have. Heal Damage does require you to be trained, as it's supposed to be under the Perform Surgery listing.</p><p></p><p>As for Vital Transfer, per the latest word from Rodney Thompson c/o the Order 66 podcast, you can't use it on yourself, but your party members may appreciate the healing it provides. (Interestingly, Rodney also confessed that maybe they were a little too restrictive on healing).</p><p></p><p>Equipment wise there is bacta, which is the wonder healing agent in the SW universe, but it can be expensive and there's not always a bacta tank around when you need one.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4160142, member: 39532"] As a Jedi one, of your other options for self-healing is Force Trance, which is a trained only aspect of the Use the Force skill. With a DC 10 skill check and a swift action, you enter the trance, allowing you to heal your level in hit points per hour, and after four consecutive hours you emerge fully rested. I've used this to pretty good effect to recover quickly and let the party medic worry about others without such innate healing abilities. A Noble with Skill Focus (Treat Injury) and Surgical Expertise is also good for somewhat quicker hit point recover per the Heal Damage option as well as First Aid, although the former takes a bit more time than the later, but isn't restricted to once per day like First Aid is, and Heal Damage also removes an persistant conditions you might have. Heal Damage does require you to be trained, as it's supposed to be under the Perform Surgery listing. As for Vital Transfer, per the latest word from Rodney Thompson c/o the Order 66 podcast, you can't use it on yourself, but your party members may appreciate the healing it provides. (Interestingly, Rodney also confessed that maybe they were a little too restrictive on healing). Equipment wise there is bacta, which is the wonder healing agent in the SW universe, but it can be expensive and there's not always a bacta tank around when you need one. [/QUOTE]
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