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General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with Death
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<blockquote data-quote="udalrich" data-source="post: 5483014" data-attributes="member: 53796"><p>I'm rather agreeing with this. A simple option that is difficult to game is this. You start with the wealth your previous character had, less the cost of a Raise Dead/Resurrection/True Resurrection and any items that were not buried/lost with the previous character. You start at the level your character would have been after being raised with the corresponding spell.</p><p></p><p>At this point, there's no mechanical benefit to building a new character beyond the fact that you can rearrange anything. You essentially pay for the spell, regardless of whether or not you use it. You don't get to buy a set of new stuff with your new wealth and divide the wealth of the old character.</p><p></p><p>In theory, at this point, whether the player makes a new character or gets resurrected should depend mostly on whether he was tired of the old character. If you want to "encourage" them even more to stay with the old character, add a penalty like 200 xp/level or 20% expected wealth gained at the current level.</p></blockquote><p></p>
[QUOTE="udalrich, post: 5483014, member: 53796"] I'm rather agreeing with this. A simple option that is difficult to game is this. You start with the wealth your previous character had, less the cost of a Raise Dead/Resurrection/True Resurrection and any items that were not buried/lost with the previous character. You start at the level your character would have been after being raised with the corresponding spell. At this point, there's no mechanical benefit to building a new character beyond the fact that you can rearrange anything. You essentially pay for the spell, regardless of whether or not you use it. You don't get to buy a set of new stuff with your new wealth and divide the wealth of the old character. In theory, at this point, whether the player makes a new character or gets resurrected should depend mostly on whether he was tired of the old character. If you want to "encourage" them even more to stay with the old character, add a penalty like 200 xp/level or 20% expected wealth gained at the current level. [/QUOTE]
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Dealing with Death
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