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General Tabletop Discussion
*Dungeons & Dragons
Dealing with distracted and distracting players in an all-teen game
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<blockquote data-quote="Blue" data-source="post: 7049296" data-attributes="member: 20564"><p>A question about the "playful fight" - I'm not sure from your description if it was in-game or out-of-game. Were the players arguing about something, or were the characters goofing off each other.</p><p></p><p>The former is a definite distraction. the latter, while could be signs of not taking the game seriously could also be they've been exposed to this great idea and want to play around with that weird role-playing idea. Something like putting them in a tavern with a few events but no specific goals for a sesion might get everyone a chance to be their characters and let them have time to explore and play around with that new concept.</p><p></p><p>Thanks for mentioning phones aren't it - in one group we have too many problems with phones and laptops (that hold character sheets as well), and that's with people at least twice their age.</p><p></p><p>Another part of being easily distracted is that the DM needs to hook them in and entertain them. Storyteller as well as arbiter. It seems you've infected your daughter witht he "D&D bug", does that mean you have a group? Maybe letting her run a few sessions for long-time roleplayers will let her focus on developing her DMing skills in a less chaotic environment.</p><p></p><p>I don't know if this will be helpful. I've never had to deal with a whole group of new players. We'd usually have seeded a couple of experienced roleplayers to help set the tone and be a role (heh) model, but with the age difference that may not be a thing. Bit like sourdough bread.</p></blockquote><p></p>
[QUOTE="Blue, post: 7049296, member: 20564"] A question about the "playful fight" - I'm not sure from your description if it was in-game or out-of-game. Were the players arguing about something, or were the characters goofing off each other. The former is a definite distraction. the latter, while could be signs of not taking the game seriously could also be they've been exposed to this great idea and want to play around with that weird role-playing idea. Something like putting them in a tavern with a few events but no specific goals for a sesion might get everyone a chance to be their characters and let them have time to explore and play around with that new concept. Thanks for mentioning phones aren't it - in one group we have too many problems with phones and laptops (that hold character sheets as well), and that's with people at least twice their age. Another part of being easily distracted is that the DM needs to hook them in and entertain them. Storyteller as well as arbiter. It seems you've infected your daughter witht he "D&D bug", does that mean you have a group? Maybe letting her run a few sessions for long-time roleplayers will let her focus on developing her DMing skills in a less chaotic environment. I don't know if this will be helpful. I've never had to deal with a whole group of new players. We'd usually have seeded a couple of experienced roleplayers to help set the tone and be a role (heh) model, but with the age difference that may not be a thing. Bit like sourdough bread. [/QUOTE]
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Dealing with distracted and distracting players in an all-teen game
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