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General Tabletop Discussion
*Dungeons & Dragons
Dealing with distracted and distracting players in an all-teen game
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<blockquote data-quote="Shiroiken" data-source="post: 7049514" data-attributes="member: 6775477"><p>Some tips for your daughter (that may or may not help):</p><p>1) Isolate the game: this means no TV, music, phone usage, etc. in the room. If you have to make/take a call, you have to go to another room. Anything before/after the game outside of the room is cool (such as the YouTube video), but it can't be in the room. This helps keep the focus of the room on the game.</p><p></p><p>2) ADHD or not, kids generally prefer action over exploration or social interaction. Keep the NPCs to a minimum (giving quests, providing clues, selling/buying goods, etc.), so that when you do use an NPC, the players should know it's important. Hand-wave most exploration, except the exciting parts (such as traps, and doors with noise/light behind them). This keeps the game moving and helps keep focus, especially for those with ADHD.</p><p></p><p>3) Don't let players separate the party, except for very short periods of time. If someone scouts ahead and they find something, suggest they go back and get everyone else. Not only is this smart play (because it can otherwise get you killed), but it helps keep everyone involved (rather than just 1).</p><p></p><p>4) Tread carefully when talking with the players about her frustrations (such as a session 0). These are her friends, and they may have different motivations and enjoyment levels. Many adult groups have problems resolving personality issues without harming friendships, so a teenage group is probably going to be a minefield of emotions. She probably already knows this, but IME the most mature person in a younger group often winds up being the DM and can sometimes be surprised by a players lack of maturity. </p><p></p><p>Best of luck to your daughter! Nice to hear about the next generation of DMs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7049514, member: 6775477"] Some tips for your daughter (that may or may not help): 1) Isolate the game: this means no TV, music, phone usage, etc. in the room. If you have to make/take a call, you have to go to another room. Anything before/after the game outside of the room is cool (such as the YouTube video), but it can't be in the room. This helps keep the focus of the room on the game. 2) ADHD or not, kids generally prefer action over exploration or social interaction. Keep the NPCs to a minimum (giving quests, providing clues, selling/buying goods, etc.), so that when you do use an NPC, the players should know it's important. Hand-wave most exploration, except the exciting parts (such as traps, and doors with noise/light behind them). This keeps the game moving and helps keep focus, especially for those with ADHD. 3) Don't let players separate the party, except for very short periods of time. If someone scouts ahead and they find something, suggest they go back and get everyone else. Not only is this smart play (because it can otherwise get you killed), but it helps keep everyone involved (rather than just 1). 4) Tread carefully when talking with the players about her frustrations (such as a session 0). These are her friends, and they may have different motivations and enjoyment levels. Many adult groups have problems resolving personality issues without harming friendships, so a teenage group is probably going to be a minefield of emotions. She probably already knows this, but IME the most mature person in a younger group often winds up being the DM and can sometimes be surprised by a players lack of maturity. Best of luck to your daughter! Nice to hear about the next generation of DMs :) [/QUOTE]
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