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General Tabletop Discussion
*Dungeons & Dragons
Dealing with distracted and distracting players in an all-teen game
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<blockquote data-quote="JonnyP71" data-source="post: 7050411" data-attributes="member: 6788862"><p>I know I'm not the OP, but as I'm someone who has the condition, I'll offer my own answers to those questions based on my experiences of gaming:</p><p></p><p>1) If the game is something I'm not invested in, this does not matter. I lose interest in a matter of seconds. If it holds my interest it could go on for 24 hours and I would not notice due to hyperfocus. The same is true for when I am DMing.</p><p></p><p>2) Whenever someone takes more than a few seconds to decide what they want to do - unless they are discussing options with the group, then I can be involved. Though as DM, I do like to sit back and observe when they are pondering a solution - but I feel an urge to push them if that pondering seems to be going nowhere.</p><p></p><p>3) This is irrelevant as long as the story is compelling, the genre is appealing, and the mechanics don't get in the way.</p><p></p><p>4) If it was someone other than myself I would get bored quickly. Better with no declared leader, and everyone chipping in as and when required.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7050411, member: 6788862"] I know I'm not the OP, but as I'm someone who has the condition, I'll offer my own answers to those questions based on my experiences of gaming: 1) If the game is something I'm not invested in, this does not matter. I lose interest in a matter of seconds. If it holds my interest it could go on for 24 hours and I would not notice due to hyperfocus. The same is true for when I am DMing. 2) Whenever someone takes more than a few seconds to decide what they want to do - unless they are discussing options with the group, then I can be involved. Though as DM, I do like to sit back and observe when they are pondering a solution - but I feel an urge to push them if that pondering seems to be going nowhere. 3) This is irrelevant as long as the story is compelling, the genre is appealing, and the mechanics don't get in the way. 4) If it was someone other than myself I would get bored quickly. Better with no declared leader, and everyone chipping in as and when required. [/QUOTE]
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Dealing with distracted and distracting players in an all-teen game
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