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Dealing with equipment dependency in D&D
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<blockquote data-quote="shilsen" data-source="post: 1693635" data-attributes="member: 198"><p>I’ve seen a number of threads on these boards ever since they began, complaining about the dependence on equipment in D&D, especially at higher levels. Though that isn’t something that has really bothered me personally, I was recently considering ways to alleviate the problem for those who see it as such. IME, the simplest way to deal with this problem without making major changes to the rules would be to provide characters (and presumably equipment-using enemies) with level-based special abilities which mimic the effects of some existing equipment, and proportionately lower the amount of wealth per level from the DMG standard.</p><p></p><p>For example, one could replace the Cloak of Resistance (a ubiquitous item) by providing PCs with a +1 resistance bonus every third level or so, until they have a +5 resistance bonus. And at every level that the PCs received the bonus, they would have appropriately less wealth (so, if the PCs had a +5 resistance bonus at 15th level, they would have 25,000 less gp). The same could be done with enchancements to stats (mimicking the Belt of Strength, Gloves of Dexterity, etc.), deflection bonuses to AC (Ring of Protection), natural armor bonuses (Amulet of Natural Armor), etc.</p><p></p><p>Since one demerit of such a system would be the relative lack of customizability, one could allow PCs to choose between a few different options at each level (or some levels). Another (out-of-game) disadvantage that I can see is that DMs would have to do a little more bookkeeping, but presumably that would be offset by the fact that in-game one would have less to keep track of with regard to equipment being used, destroyed, sold, traded, upgraded, etc.</p><p></p><p>I’ll probably try to put together such a system later, but I was curious whether anyone had done something similar. Also, would you personally be interested in using such a system? Are there any other advantages or disadvantages that come to mind? I can think of a couple besides the ones I listed, but I want to see what others come up with.</p></blockquote><p></p>
[QUOTE="shilsen, post: 1693635, member: 198"] I’ve seen a number of threads on these boards ever since they began, complaining about the dependence on equipment in D&D, especially at higher levels. Though that isn’t something that has really bothered me personally, I was recently considering ways to alleviate the problem for those who see it as such. IME, the simplest way to deal with this problem without making major changes to the rules would be to provide characters (and presumably equipment-using enemies) with level-based special abilities which mimic the effects of some existing equipment, and proportionately lower the amount of wealth per level from the DMG standard. For example, one could replace the Cloak of Resistance (a ubiquitous item) by providing PCs with a +1 resistance bonus every third level or so, until they have a +5 resistance bonus. And at every level that the PCs received the bonus, they would have appropriately less wealth (so, if the PCs had a +5 resistance bonus at 15th level, they would have 25,000 less gp). The same could be done with enchancements to stats (mimicking the Belt of Strength, Gloves of Dexterity, etc.), deflection bonuses to AC (Ring of Protection), natural armor bonuses (Amulet of Natural Armor), etc. Since one demerit of such a system would be the relative lack of customizability, one could allow PCs to choose between a few different options at each level (or some levels). Another (out-of-game) disadvantage that I can see is that DMs would have to do a little more bookkeeping, but presumably that would be offset by the fact that in-game one would have less to keep track of with regard to equipment being used, destroyed, sold, traded, upgraded, etc. I’ll probably try to put together such a system later, but I was curious whether anyone had done something similar. Also, would you personally be interested in using such a system? Are there any other advantages or disadvantages that come to mind? I can think of a couple besides the ones I listed, but I want to see what others come up with. [/QUOTE]
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