Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dealing with equipment dependency in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StalkingBlue" data-source="post: 1694465" data-attributes="member: 645"><p>Hm, so once you settle on a certain ability for a certain location you could never change after that? That would be a serious drawback. For example the Witch I played until recently in a high-level game that was half highly challenging and potentially deadly fights, half power-politics carried two cloaks: Resistance for combat days, Charisma for politicking days. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Maybe you could have things overlap but need to attune yourself to the abilitiy you wanted to use at any one time, to have them 'fade in' over a certain period (like, overnight, over the course of a week or whatever seems appropriate)? </p><p></p><p></p><p></p><p>Yup, working with the player is my preference, too. It can take time to get players to talk though IME, depending on who they've played under in the past. Two of my players seem seriously burnt by past experiences with other DMs and won't yet approach me (nor the other DM in our group) to discuss character concepts or tailoring rules - in fact when I've made suggestions they got that grey, cornered look in their eyes and scurried away. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So erm, I'm giving them time and hoping that seeing other players survive negotiations with me will eventually help loosen them up. If not, *shrug* their loss. </p><p></p><p></p><p>In my Midnight game I pretty much use the paths as written for now, although I've started tailoring one particular path to a PC in discussion with the player. It's part group dynamics, part DM pragmatism: As a DM I'm unlikely to create stacks of new rules (or for that matter, world detail) no one will ever use, I prefer to work with the issues at hand. And my Midnight players didn't complain (much) about the lack of viable path choices for our game style when we started play, they simply chose from among the few useful paths. In future negotiations I intend to use published paths as a basis and work from there as and when a need arises.</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1694465, member: 645"] Hm, so once you settle on a certain ability for a certain location you could never change after that? That would be a serious drawback. For example the Witch I played until recently in a high-level game that was half highly challenging and potentially deadly fights, half power-politics carried two cloaks: Resistance for combat days, Charisma for politicking days. :) Maybe you could have things overlap but need to attune yourself to the abilitiy you wanted to use at any one time, to have them 'fade in' over a certain period (like, overnight, over the course of a week or whatever seems appropriate)? Yup, working with the player is my preference, too. It can take time to get players to talk though IME, depending on who they've played under in the past. Two of my players seem seriously burnt by past experiences with other DMs and won't yet approach me (nor the other DM in our group) to discuss character concepts or tailoring rules - in fact when I've made suggestions they got that grey, cornered look in their eyes and scurried away. :) So erm, I'm giving them time and hoping that seeing other players survive negotiations with me will eventually help loosen them up. If not, *shrug* their loss. In my Midnight game I pretty much use the paths as written for now, although I've started tailoring one particular path to a PC in discussion with the player. It's part group dynamics, part DM pragmatism: As a DM I'm unlikely to create stacks of new rules (or for that matter, world detail) no one will ever use, I prefer to work with the issues at hand. And my Midnight players didn't complain (much) about the lack of viable path choices for our game style when we started play, they simply chose from among the few useful paths. In future negotiations I intend to use published paths as a basis and work from there as and when a need arises. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dealing with equipment dependency in D&D
Top