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Dealing with equipment dependency in D&D
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<blockquote data-quote="shilsen" data-source="post: 1694575" data-attributes="member: 198"><p>Sounds a lot like what I have in mind. Thanks for the reminder about the doubled price. One big advantage (for the characters) of such an approach is that they won't lose the abilities as they can do when equipment is lost or destroyed, so the doubled price will help offset that.</p><p></p><p></p><p></p><p>I considered this, but it doesn't really change equipment dependency, plus it's a little more imprecise for my liking.</p><p></p><p></p><p></p><p>That's what RedCliff suggested too, and even though I haven't seen it yet, I think it may have a lot of similarities with what I'm thinking of.</p><p></p><p></p><p></p><p>That's a good idea. Something like reducing wealth to 50% and having an equivalent amount of 'virtual gold' available per level for buying innate powers would probably work nicely.</p><p></p><p></p><p></p><p>True. Naturally, I don't intend to replace all magic items with innate abilities. Though an innate bag of holding - or portable hole - has interesting ramifications <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>Thanks for the comments. Some of these are things I was considering. Obviously different DMs will give each of them different weightage, so I just want to make sure that I don't miss something that is obviously skewed in one direction or another.</p></blockquote><p></p>
[QUOTE="shilsen, post: 1694575, member: 198"] Sounds a lot like what I have in mind. Thanks for the reminder about the doubled price. One big advantage (for the characters) of such an approach is that they won't lose the abilities as they can do when equipment is lost or destroyed, so the doubled price will help offset that. I considered this, but it doesn't really change equipment dependency, plus it's a little more imprecise for my liking. That's what RedCliff suggested too, and even though I haven't seen it yet, I think it may have a lot of similarities with what I'm thinking of. That's a good idea. Something like reducing wealth to 50% and having an equivalent amount of 'virtual gold' available per level for buying innate powers would probably work nicely. True. Naturally, I don't intend to replace all magic items with innate abilities. Though an innate bag of holding - or portable hole - has interesting ramifications :D Thanks for the comments. Some of these are things I was considering. Obviously different DMs will give each of them different weightage, so I just want to make sure that I don't miss something that is obviously skewed in one direction or another. [/QUOTE]
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