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Dealing with equipment dependency in D&D
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<blockquote data-quote="Plane Sailing" data-source="post: 1698898" data-attributes="member: 114"><p>Conan d20 is an interesting take on low-magic which could be used for a low dependency D&D game (quite apart from the DMing advice that pretty much says that it is completely acceptable to start an adventure with the PC's stripped of their equipment! Nobody gets wedded to their equipment in Conan d20!)</p><p></p><p>One of the things that they do IIRC is that at 6th, 12th, 18th level you get a +1 bonus to every stat across the board (in addition to the normal +1 per 4 levels to a single stat). Also since there is free multiclassing the favoured class bonus becomes something like +1 bonus feat for every 5 levels gained in your favoured class.</p><p></p><p>The other consideration is for the DM side of the screen. Lower equipment requirements will probably mean reducing the palette of monsters you choose from. Some just won't be applicable or will become much tougher (e.g. giants if you can't all fly).</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1698898, member: 114"] Conan d20 is an interesting take on low-magic which could be used for a low dependency D&D game (quite apart from the DMing advice that pretty much says that it is completely acceptable to start an adventure with the PC's stripped of their equipment! Nobody gets wedded to their equipment in Conan d20!) One of the things that they do IIRC is that at 6th, 12th, 18th level you get a +1 bonus to every stat across the board (in addition to the normal +1 per 4 levels to a single stat). Also since there is free multiclassing the favoured class bonus becomes something like +1 bonus feat for every 5 levels gained in your favoured class. The other consideration is for the DM side of the screen. Lower equipment requirements will probably mean reducing the palette of monsters you choose from. Some just won't be applicable or will become much tougher (e.g. giants if you can't all fly). [/QUOTE]
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