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Dealing with equipment dependency in D&D
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<blockquote data-quote="shilsen" data-source="post: 1700950" data-attributes="member: 198"><p>Thanks. That's the reason I put it in. I like it too, and even though I haven't had the opportunity to use it as a player, I've done so before as DM. Last time, I made it an intelligent sword and gave it the power to drain other magical items to empower itself, but that was a one-time thing and I think this system will work better.</p><p></p><p></p><p></p><p>I intend to. It'll be a while before I get to DM again (my group takes turns DMing), so I'll see if I can get someone else to allow it.</p><p></p><p> </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Sure - I'd like to see it.</p><p></p><p></p><p></p><p>I haven't looked at the Conan game myself, but I did read (here on ENWorld, of course)some of the stuff you mentioned. I'd considered using extra level-based stats bonuses, but figured that'll require more balancing than just using something that fits within the given D&D wealth-by-level framework.</p><p></p><p></p><p></p><p>That's another reason why I want to keep to the given wealth/magic-per-level standard. I hope the double cost approach won't be detrimental to that end.</p><p></p><p></p><p></p><p>Since I'm not going to do locations for the gained abilities, do you think the doubled price is justifiable? Perhaps 150% will be better. </p><p></p><p></p><p></p><p>Beyond the gained powers, or are you including them in this calculation? </p><p></p><p></p><p></p><p>I'm still considering whether to make the powers Sp, Su or Ex. If I made them Ex, I think the 200% cost would be a little more justifiable.</p></blockquote><p></p>
[QUOTE="shilsen, post: 1700950, member: 198"] Thanks. That's the reason I put it in. I like it too, and even though I haven't had the opportunity to use it as a player, I've done so before as DM. Last time, I made it an intelligent sword and gave it the power to drain other magical items to empower itself, but that was a one-time thing and I think this system will work better. I intend to. It'll be a while before I get to DM again (my group takes turns DMing), so I'll see if I can get someone else to allow it. :D Sure - I'd like to see it. I haven't looked at the Conan game myself, but I did read (here on ENWorld, of course)some of the stuff you mentioned. I'd considered using extra level-based stats bonuses, but figured that'll require more balancing than just using something that fits within the given D&D wealth-by-level framework. That's another reason why I want to keep to the given wealth/magic-per-level standard. I hope the double cost approach won't be detrimental to that end. Since I'm not going to do locations for the gained abilities, do you think the doubled price is justifiable? Perhaps 150% will be better. Beyond the gained powers, or are you including them in this calculation? I'm still considering whether to make the powers Sp, Su or Ex. If I made them Ex, I think the 200% cost would be a little more justifiable. [/QUOTE]
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