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Dealing with equipment dependency in D&D
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<blockquote data-quote="Kalendraf" data-source="post: 1701089" data-attributes="member: 3433"><p>Granted, I don't have as much experience at high levels, and thus have no direct evidence of how well this balances things at those levels of play. The particular campaign I'm citing has gone from 1st to 10th in just over 1 year of play, and across those levels the method is working with no problems.</p><p></p><p>Without their precious items, casters are much less menacing, having fewer hit points, lower saves and their spells have lower DCs. While it may not be a completely equal nerfing that results from lowered treasure, this method does impact both casters and non-casters. If I do encounter a problem I will adjust as needed to keep things balanced.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1701089, member: 3433"] Granted, I don't have as much experience at high levels, and thus have no direct evidence of how well this balances things at those levels of play. The particular campaign I'm citing has gone from 1st to 10th in just over 1 year of play, and across those levels the method is working with no problems. Without their precious items, casters are much less menacing, having fewer hit points, lower saves and their spells have lower DCs. While it may not be a completely equal nerfing that results from lowered treasure, this method does impact both casters and non-casters. If I do encounter a problem I will adjust as needed to keep things balanced. [/QUOTE]
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Dealing with equipment dependency in D&D
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