Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dealing with equipment dependency in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 1701654" data-attributes="member: 5890"><p>That's probably because of the following:</p><p>1. Equipment is every bit as important to a character as his stats, classes, experience and the like.</p><p></p><p>2. DM's tend to feel that they don't need to make anything up to a character when they take away their equipment.</p><p></p><p>3. DM's typically allow a character to be raised or resurrected or alternately allow another character into the game.</p><p></p><p>4. Raised characters tend to keep all their stuff. New characters get new stuff.</p><p></p><p>Conclusion: Lose your gear and you've lost the character for all time. He will NEVER compete, he will NEVER get a chance to catch up again. Die and it can be fixed. You have a method of catching up built into the system.</p><p></p><p></p><p></p><p>I think mayhaps that you missed the point.</p><p></p><p>A fighter without any gear is outperformed BY HIS FRIEND the wizard with only his spells. Basically full stop. There will be an awful lot of situations where the fighter simply cannot contribute, while the wizard is unlikely to ever be in that situation.</p><p></p><p>Lets analyse the problem:</p><p></p><p>1. There are situations which, under the current rules, can only be circumvented by magic.</p><p></p><p>2. Spellcasting classes have magic.</p><p></p><p>3. Non spellcasting classes require magical items to have magic.</p><p></p><p>So - the possibilities to address this problem:</p><p></p><p>1. Give non-spellcasting classes some sort of pseudo-magical abilities that make up for their shortcomings.</p><p></p><p>To me, this could be done ENTIRELY by implementing skills properly so that the stupid epic DC's are reachable by normal characters, and that high skill ranks provide magic-like abilities.</p><p></p><p>As is - the epic DC's are way too high to be at all useful.</p><p></p><p>To balance on a tightrope, it apparently takes a DC of 40!</p><p></p><p>What??</p><p></p><p>To stand and take a full action, it's a DC 35! To perform jackie chan-style wall climbing, DC 50!</p><p></p><p>In short, noone who has skills at these levels will have used them in around 20 levels of progression, because magic is just better.</p><p></p><p>My suggestion would be to go through them all, and reduce every single DC so it fits in the range of 20-50. And I really mean that. I want the results that are currently set at a DC of 120 (such as wiggling through a wall of force) to be attainable with a natural 20 by a 20th level character with max ranks, skill focus, the best natural attribute at that level and no other bonuses.</p><p></p><p>Now. What do we see? Animals being trained in a minute (original DC? around 110). Comparable with a dominate animal spell I think.</p><p></p><p>The best performance the world has ever seen turns a hostile crowd into fanatics for a cause (original DC 150). Comparable with mass dominate, which while not a spell in the SRD is certainly possible.</p><p></p><p>The worlds greatest climber slithers his way across a totally flat, glassy ceiling (original DC 100).</p><p></p><p>I'd also probably set jump and spot to non-linear scales.</p><p></p><p>ie - a 40+ on spot should be seeing perfect detail miles away, not 400ft away.</p><p></p><p>Jump of 40+ should be more than 10 feet in the air. I'm thinking something that makes a real difference in the game here.</p><p></p><p>I mean really - someone who can hit 40 on a jump check with any regularity has really put some serious thought, time and preparation into jumping. I wanna see him hit 100ft plus, straight up. Magic is still better, but the jumper gets SOMETHING</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1701654, member: 5890"] That's probably because of the following: 1. Equipment is every bit as important to a character as his stats, classes, experience and the like. 2. DM's tend to feel that they don't need to make anything up to a character when they take away their equipment. 3. DM's typically allow a character to be raised or resurrected or alternately allow another character into the game. 4. Raised characters tend to keep all their stuff. New characters get new stuff. Conclusion: Lose your gear and you've lost the character for all time. He will NEVER compete, he will NEVER get a chance to catch up again. Die and it can be fixed. You have a method of catching up built into the system. I think mayhaps that you missed the point. A fighter without any gear is outperformed BY HIS FRIEND the wizard with only his spells. Basically full stop. There will be an awful lot of situations where the fighter simply cannot contribute, while the wizard is unlikely to ever be in that situation. Lets analyse the problem: 1. There are situations which, under the current rules, can only be circumvented by magic. 2. Spellcasting classes have magic. 3. Non spellcasting classes require magical items to have magic. So - the possibilities to address this problem: 1. Give non-spellcasting classes some sort of pseudo-magical abilities that make up for their shortcomings. To me, this could be done ENTIRELY by implementing skills properly so that the stupid epic DC's are reachable by normal characters, and that high skill ranks provide magic-like abilities. As is - the epic DC's are way too high to be at all useful. To balance on a tightrope, it apparently takes a DC of 40! What?? To stand and take a full action, it's a DC 35! To perform jackie chan-style wall climbing, DC 50! In short, noone who has skills at these levels will have used them in around 20 levels of progression, because magic is just better. My suggestion would be to go through them all, and reduce every single DC so it fits in the range of 20-50. And I really mean that. I want the results that are currently set at a DC of 120 (such as wiggling through a wall of force) to be attainable with a natural 20 by a 20th level character with max ranks, skill focus, the best natural attribute at that level and no other bonuses. Now. What do we see? Animals being trained in a minute (original DC? around 110). Comparable with a dominate animal spell I think. The best performance the world has ever seen turns a hostile crowd into fanatics for a cause (original DC 150). Comparable with mass dominate, which while not a spell in the SRD is certainly possible. The worlds greatest climber slithers his way across a totally flat, glassy ceiling (original DC 100). I'd also probably set jump and spot to non-linear scales. ie - a 40+ on spot should be seeing perfect detail miles away, not 400ft away. Jump of 40+ should be more than 10 feet in the air. I'm thinking something that makes a real difference in the game here. I mean really - someone who can hit 40 on a jump check with any regularity has really put some serious thought, time and preparation into jumping. I wanna see him hit 100ft plus, straight up. Magic is still better, but the jumper gets SOMETHING [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dealing with equipment dependency in D&D
Top