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Dealing with equipment dependency in D&D
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<blockquote data-quote="Baron Opal" data-source="post: 1702234" data-attributes="member: 10433"><p>Not necesarily. If a fighter can just walk up to a wizard and beat the stuffing out of him either A) he's a crappy wizard or B) he's asleep. Now, I can certainly come up with scenarios where a wizard could kill a fighter of the same level fairly easily. I love wizards, they're my favorite class. My point is I don't believe that a fighter without magic items is severely disadvantaged against a wizard with no items. The fighter <em>is</em> going to put forth a little forethought and creativity, however, and I see that as a good thing.</p><p></p><p>I agree that a character without the book standard items is going to be weaker than what the game designers expect, and the challenges must adjusted accordingly.</p><p></p><p></p><p></p><p>I think you're buying into wizardly propaganda here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I disagree. Yes, the wizard can outperform the fighter in many circumstances, but there are a lot of "ifs" implicit in that statement. Having the right spell for the right situation is difficult. Especially if the spells are at all limited by the DM the character may not be able to prepare a spell appropriate to the situation. The spells only last for so long. Sure the wizard may have <em>jumped</em> over the first chasm and tied a rope to the other side, but what about the next one? The skills of the fighter and rogue are constant, they have no duration, no limits on their use. The wizard runs out of tricks all too soon. The fighter can put out far more damage that the wizard can hope to, it just takes longer.</p><p></p><p>Now, I have seen some situations like you have discribed, but the issue was never really about who had the toys and who didn't. In every case the level of the main character was significantly higher that the rest of the team. The rest of the team became irrelevant as the higher level character was able to solve the challeneges by himself. Sure, he had more items, but it was the same scale as the other characters. (This was, by the way, a pick-up game at a convention. Everyone pulled out characters that they had with them.)</p><p></p><p>Baron Opal</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 1702234, member: 10433"] Not necesarily. If a fighter can just walk up to a wizard and beat the stuffing out of him either A) he's a crappy wizard or B) he's asleep. Now, I can certainly come up with scenarios where a wizard could kill a fighter of the same level fairly easily. I love wizards, they're my favorite class. My point is I don't believe that a fighter without magic items is severely disadvantaged against a wizard with no items. The fighter [i]is[/i] going to put forth a little forethought and creativity, however, and I see that as a good thing. I agree that a character without the book standard items is going to be weaker than what the game designers expect, and the challenges must adjusted accordingly. I think you're buying into wizardly propaganda here. :D I disagree. Yes, the wizard can outperform the fighter in many circumstances, but there are a lot of "ifs" implicit in that statement. Having the right spell for the right situation is difficult. Especially if the spells are at all limited by the DM the character may not be able to prepare a spell appropriate to the situation. The spells only last for so long. Sure the wizard may have [i]jumped[/i] over the first chasm and tied a rope to the other side, but what about the next one? The skills of the fighter and rogue are constant, they have no duration, no limits on their use. The wizard runs out of tricks all too soon. The fighter can put out far more damage that the wizard can hope to, it just takes longer. Now, I have seen some situations like you have discribed, but the issue was never really about who had the toys and who didn't. In every case the level of the main character was significantly higher that the rest of the team. The rest of the team became irrelevant as the higher level character was able to solve the challeneges by himself. Sure, he had more items, but it was the same scale as the other characters. (This was, by the way, a pick-up game at a convention. Everyone pulled out characters that they had with them.) Baron Opal [/QUOTE]
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