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Dealing with equipment dependency in D&D
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<blockquote data-quote="Saeviomagy" data-source="post: 1703817" data-attributes="member: 5890"><p>Sure, the fighter makes his jump check and falls into the FIRST chasm, because at first level, the wizard pulls out a +10 to his jump check in addition to whatever else he may have already had.</p><p></p><p>The fighter has a +4 from strength, and maximum ranks, and STILL only gets to a +8. And it only gets worse, because by 5th level, the wizard's up to a +20, while the fighter's only at +13.</p><p></p><p>Sure, the wizard runs out of tricks. But the fighter never really had the tricks in the first place.</p><p></p><p>And this is at first level, when climb and jump still matter.</p><p></p><p>Later on, they stop mattering, because flight exists. All day flight.</p><p></p><p>And this is MUNDANE challenges. If you're up against stuff like permanent walls of force, and you're a warrior or rogue, forget it. Wait for the mage.</p><p></p><p>Lowering the epic DC's fixes this somewhat, and also brings non-combat abilities more in to line with the combat and magical abilities in terms of heroic potential.</p><p></p><p>A 10th level fighter is going toe-to-toe with monsters 10 times his size. But a 10th level rogue can't walk a tightrope. That's just sad.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1703817, member: 5890"] Sure, the fighter makes his jump check and falls into the FIRST chasm, because at first level, the wizard pulls out a +10 to his jump check in addition to whatever else he may have already had. The fighter has a +4 from strength, and maximum ranks, and STILL only gets to a +8. And it only gets worse, because by 5th level, the wizard's up to a +20, while the fighter's only at +13. Sure, the wizard runs out of tricks. But the fighter never really had the tricks in the first place. And this is at first level, when climb and jump still matter. Later on, they stop mattering, because flight exists. All day flight. And this is MUNDANE challenges. If you're up against stuff like permanent walls of force, and you're a warrior or rogue, forget it. Wait for the mage. Lowering the epic DC's fixes this somewhat, and also brings non-combat abilities more in to line with the combat and magical abilities in terms of heroic potential. A 10th level fighter is going toe-to-toe with monsters 10 times his size. But a 10th level rogue can't walk a tightrope. That's just sad. [/QUOTE]
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