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Dealing with equipment dependency in D&D
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<blockquote data-quote="Saeviomagy" data-source="post: 1705481" data-attributes="member: 5890"><p>Well, knowledge already has high level applications - someone who can pull of a 40 with regularity will get 4 facts about even the toughest monsters.</p><p></p><p>I think knowledge skills in general need a bit of clarification though. The other night I failed (with a check result of 32) to know anything about a huge silver dragon.</p><p></p><p>You know, things that if I'd happened to see a small silver dragon, I'd have known.</p><p></p><p>Agreed. I think the epic use for listen is stupid - it defeats audible illusions with a static DC. Which to me seems a bit much.</p><p></p><p>As is, listen not only opposes move silently, it can also pinpoint foes with a high enough roll. I'd suggest pinpointing a sound should only be +10 to the base roll.</p><p></p><p>I'd also suggest changing range modifiers somehow, but I've no idea how. Perhaps they should follow those of spot, below?</p><p></p><p>Well, stopping you from walking through walls is a start, so now if there's a nice big sealed door, it's a problem.</p><p></p><p>Also applying the speed factors from disable device is a good idea. Why walk through the wall when you can open the door as a free action anyway?</p><p></p><p>Profession is a flavour skill anyway. It's the "there's no game mechanic for being able to shine my boots well, so I'll take profession(soldier).</p><p></p><p>At best, I'd probably make some sort of nonlinear scale for the amount of cash you earn. Otherwise 20th level profession(soldier) characters only pull in 30 gp a day.</p><p></p><p>Dc's for riding untrained animals, for standing on your animal, for fighting while standing on your animal (dunno what benefit that holds, but hey...). </p><p></p><p>Find magical auras. Search from more than 10 feet away. Search as a free action.</p><p></p><p>Detect a specific lie. Detect the truth FROM a specific lie. Get fantastic hunches (like advance warning of ambushes and the like)</p><p></p><p>Well, sleight of hand should have a bunch of modifiers for larger objects. Currently it lets you conceal a light weapon (or equivalent) on your person, or lift a light weapon or equivalent from an opponent for a DC of 20. How does a +10 to the opposed spot check and DC for each size increase sound? That means a DC 40 can lift a two-handed sword from someone. I'd probably also add some modifiers for objects being secure and the like. Ideally I'd like someone to be able to lift the armour off a foe with the maximum result, and not have him notice.</p><p></p><p>Yes, I know this sounds huge, but we're comparing with walking on air!</p><p></p><p>Spellcraft should probably be able to identify spells from the results of a detect magic eventually. Say DC 30+spell level to recognise a spell from it's aura if it's still functioning? +10 to DC to recognise from a lingering aura?</p><p></p><p>First up I'd allow the pinpointing of an invisible creature at +10 to the DC. That makes it only a 30 to find the square of an invisible creature within 10 feet.</p><p></p><p>Agreed. Ideally you'd do something with square roots (though that gets ugly). Say 10 feet is a -1, 40 feet is -2, 90 feet is -3, 160 feet is -4, etc etc.</p><p></p><p>Basically for a given modifier, square the modifier and multiply by 10 to find the distance it works out to.</p><p></p><p>With a DC of 40, you can tell whether there's an active invisible creature within 4000 feet of you, and you can pinpoint it if it's within 10 feet of you.</p><p></p><p>First up - +10 to the DC to move at full speed while foraging, protecting yourself from harsh weather, etc.</p><p></p><p>Next up, for every 5 points above the DC for tracking, learn one thing about the being tracked. This thing is decided by the player. For instance "what race is he" "how tall is he" "is he armed" "Is he armoured" "is he armed" etc.</p><p></p><p>Also - I'd let it oppose a tracking roll, instead of just giving a +5 to the DC for tracking.</p><p></p><p>Finally - the epic book has a range of DC's from 40 to 120 for finding your way to another location on a plane (at 120, you find your way regardless of whether you've been there before). I'd alter them so they range from 35 to 50.</p><p></p><p>You hold your breath for 1 round per point of swim check BEYOND the original limit of twice your con.</p><p></p><p>I'd say tumble should be opposed by 10+foes BAB+foes dex mod. +5 for tumbling through his square. +10 for staying in his square and fighting, regardless of size problems (ie - a medium creature could fight within the square of another medium creature).</p><p></p><p>UMD already HAS epic uses. I'd probably allow it to also fool detection spells at DC's of 30+the level of the spell.</p><p></p><p>Yup. Can't think why this is even in the game.</p><p></p><p>Of course you need something to oppose escape artist. I don't think a skill with such restricted uses should be it though.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1705481, member: 5890"] Well, knowledge already has high level applications - someone who can pull of a 40 with regularity will get 4 facts about even the toughest monsters. I think knowledge skills in general need a bit of clarification though. The other night I failed (with a check result of 32) to know anything about a huge silver dragon. You know, things that if I'd happened to see a small silver dragon, I'd have known. Agreed. I think the epic use for listen is stupid - it defeats audible illusions with a static DC. Which to me seems a bit much. As is, listen not only opposes move silently, it can also pinpoint foes with a high enough roll. I'd suggest pinpointing a sound should only be +10 to the base roll. I'd also suggest changing range modifiers somehow, but I've no idea how. Perhaps they should follow those of spot, below? Well, stopping you from walking through walls is a start, so now if there's a nice big sealed door, it's a problem. Also applying the speed factors from disable device is a good idea. Why walk through the wall when you can open the door as a free action anyway? Profession is a flavour skill anyway. It's the "there's no game mechanic for being able to shine my boots well, so I'll take profession(soldier). At best, I'd probably make some sort of nonlinear scale for the amount of cash you earn. Otherwise 20th level profession(soldier) characters only pull in 30 gp a day. Dc's for riding untrained animals, for standing on your animal, for fighting while standing on your animal (dunno what benefit that holds, but hey...). Find magical auras. Search from more than 10 feet away. Search as a free action. Detect a specific lie. Detect the truth FROM a specific lie. Get fantastic hunches (like advance warning of ambushes and the like) Well, sleight of hand should have a bunch of modifiers for larger objects. Currently it lets you conceal a light weapon (or equivalent) on your person, or lift a light weapon or equivalent from an opponent for a DC of 20. How does a +10 to the opposed spot check and DC for each size increase sound? That means a DC 40 can lift a two-handed sword from someone. I'd probably also add some modifiers for objects being secure and the like. Ideally I'd like someone to be able to lift the armour off a foe with the maximum result, and not have him notice. Yes, I know this sounds huge, but we're comparing with walking on air! Spellcraft should probably be able to identify spells from the results of a detect magic eventually. Say DC 30+spell level to recognise a spell from it's aura if it's still functioning? +10 to DC to recognise from a lingering aura? First up I'd allow the pinpointing of an invisible creature at +10 to the DC. That makes it only a 30 to find the square of an invisible creature within 10 feet. Agreed. Ideally you'd do something with square roots (though that gets ugly). Say 10 feet is a -1, 40 feet is -2, 90 feet is -3, 160 feet is -4, etc etc. Basically for a given modifier, square the modifier and multiply by 10 to find the distance it works out to. With a DC of 40, you can tell whether there's an active invisible creature within 4000 feet of you, and you can pinpoint it if it's within 10 feet of you. First up - +10 to the DC to move at full speed while foraging, protecting yourself from harsh weather, etc. Next up, for every 5 points above the DC for tracking, learn one thing about the being tracked. This thing is decided by the player. For instance "what race is he" "how tall is he" "is he armed" "Is he armoured" "is he armed" etc. Also - I'd let it oppose a tracking roll, instead of just giving a +5 to the DC for tracking. Finally - the epic book has a range of DC's from 40 to 120 for finding your way to another location on a plane (at 120, you find your way regardless of whether you've been there before). I'd alter them so they range from 35 to 50. You hold your breath for 1 round per point of swim check BEYOND the original limit of twice your con. I'd say tumble should be opposed by 10+foes BAB+foes dex mod. +5 for tumbling through his square. +10 for staying in his square and fighting, regardless of size problems (ie - a medium creature could fight within the square of another medium creature). UMD already HAS epic uses. I'd probably allow it to also fool detection spells at DC's of 30+the level of the spell. Yup. Can't think why this is even in the game. Of course you need something to oppose escape artist. I don't think a skill with such restricted uses should be it though. [/QUOTE]
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